Files
2026-08-11 17:12:34 +03:00

32 lines
857 B
C#

using UnityEngine;
[DisallowMultipleComponent]
[RequireComponent(typeof(Collider))]
public sealed class FurnaceScrapReceiver : MonoBehaviour
{
[SerializeField] private FurnaceController furnace;
private void Reset()
{
furnace = GetComponentInParent<FurnaceController>();
Collider receiverCollider = GetComponent<Collider>();
receiverCollider.isTrigger = true;
}
private void Awake()
{
if (furnace == null)
furnace = GetComponentInParent<FurnaceController>();
}
private void OnTriggerEnter(Collider other)
{
if (furnace == null || !furnace.IsServer || !furnace.IsSpawned)
return;
FurnaceMetalSource source = other.GetComponentInParent<FurnaceMetalSource>();
if (source != null)
furnace.TryConsumeMetalSource(source);
}
}