82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using Unity.Netcode;
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using UnityEngine;
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Collider))]
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public sealed class CannonRocketSlot : MonoBehaviour, IInteractable
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{
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[SerializeField] private Transform snapPoint;
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private NetworkCannonController cannon;
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private Collider triggerCollider;
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public Transform SnapPoint => snapPoint != null ? snapPoint : transform;
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public Vector3 InteractionPosition => SnapPoint.position;
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public string InteractionPrompt => cannon != null
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? cannon.LoadedRocket != null
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? $"Take {cannon.LoadedRocket.RocketTypeId} rocket"
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: "Rocket slot"
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: "Rocket slot";
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public bool IsInteractionAvailable => cannon != null && cannon.CanTakeRocket;
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private void Reset()
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{
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snapPoint = transform;
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ResolveCollider();
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triggerCollider.isTrigger = true;
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}
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private void Awake() => ResolveCollider();
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private void OnValidate()
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{
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ResolveCollider();
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if (triggerCollider != null)
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triggerCollider.isTrigger = true;
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}
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public void Configure(NetworkCannonController owner) => cannon = owner;
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public void RequestInteraction()
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{
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if (IsInteractionAvailable)
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cannon.RequestTakeRocket();
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}
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private void OnTriggerEnter(Collider other) => TryInsert(other);
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private void OnTriggerStay(Collider other) => TryInsert(other);
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private void TryInsert(Collider other)
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{
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if (cannon == null || !cannon.IsServer || !cannon.IsSpawned)
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return;
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NetworkRocketItem rocket = other.GetComponentInParent<NetworkRocketItem>();
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if (rocket != null)
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cannon.TryInsertRocket(rocket);
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}
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public bool OverlapsAny(Collider[] itemColliders, float clearance)
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{
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ResolveCollider();
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if (triggerCollider == null || itemColliders == null)
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return false;
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Bounds bounds = triggerCollider.bounds;
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bounds.Expand(Mathf.Max(0f, clearance) * 2f);
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foreach (Collider itemCollider in itemColliders)
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{
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if (itemCollider != null && itemCollider.enabled &&
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bounds.Intersects(itemCollider.bounds))
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return true;
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}
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return false;
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}
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private void ResolveCollider()
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{
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if (triggerCollider == null)
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triggerCollider = GetComponent<Collider>();
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}
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}
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