Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Scripts/ConfigOverride.cs
T
2026-08-29 13:34:57 +03:00

38 lines
1.2 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VLB
{
[HelpURL(Consts.Help.UrlConfig)]
public class ConfigOverride : Config // useless override, only useful for backward compatibility
{
public const string kAssetName = "VLBConfigOverride";
#if UNITY_EDITOR
public static void CreateFolderAndAsset(Object obj, string folderParent, string folderResources, string assetName)
{
if (!AssetDatabase.IsValidFolder(string.Format("{0}/{1}", folderParent, folderResources)))
AssetDatabase.CreateFolder(folderParent, folderResources);
CreateAsset(obj, string.Format("{0}/{1}/{2}", folderParent, folderResources, assetName));
}
public static void CreateAsset(Object obj, string fullPath)
{
AssetDatabase.CreateAsset(obj, fullPath);
AssetDatabase.SaveAssets();
}
public static ConfigOverride CreateInstanceOverride()
{
var asset = CreateInstance<ConfigOverride>();
Debug.Assert(asset != null);
CreateFolderAndAsset(asset, "Assets", "Resources", kAssetName + ".asset");
return asset;
}
#endif
}
}