38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace VLB
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{
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[HelpURL(Consts.Help.UrlConfig)]
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public class ConfigOverride : Config // useless override, only useful for backward compatibility
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{
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public const string kAssetName = "VLBConfigOverride";
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#if UNITY_EDITOR
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public static void CreateFolderAndAsset(Object obj, string folderParent, string folderResources, string assetName)
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{
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if (!AssetDatabase.IsValidFolder(string.Format("{0}/{1}", folderParent, folderResources)))
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AssetDatabase.CreateFolder(folderParent, folderResources);
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CreateAsset(obj, string.Format("{0}/{1}/{2}", folderParent, folderResources, assetName));
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}
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public static void CreateAsset(Object obj, string fullPath)
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{
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AssetDatabase.CreateAsset(obj, fullPath);
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AssetDatabase.SaveAssets();
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}
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public static ConfigOverride CreateInstanceOverride()
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{
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var asset = CreateInstance<ConfigOverride>();
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Debug.Assert(asset != null);
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CreateFolderAndAsset(asset, "Assets", "Resources", kAssetName + ".asset");
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return asset;
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}
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#endif
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}
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}
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