37316 lines
798 KiB
Plaintext
37316 lines
798 KiB
Plaintext
ry: 14857mb
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Launch 4x4 tiles...
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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-----
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Mem stats:
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Total: 880
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Streaming...50
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Streaming...62
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.414 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA3.lz4
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 613mb, available GPU memory: 14857mb
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Used host memory: 613mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA3_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 613mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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-----
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Mem stats:
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Total: 880
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.427 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA3_diffuse_HDR.lz4
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Done
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Init...
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|
texgi
|
|
Loading geometry...
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|
Loading alphas...
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|
Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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|
Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA4.lz4
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 565mb, available GPU memory: 14857mb
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Used host memory: 565mb, available GPU memory: 14857mb
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|
Create buffer...
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|
Num passes: 3
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|
Num tex: 3
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|
Skipping pass LDR
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Pass Factory_LMA4_diffuse_HDR...
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Skipping pass HDR2
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|
Used host memory: 565mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 589mb, available GPU memory: 14121mb
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-----
|
|
Mem stats:
|
|
Total: 736
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|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 544
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|
Light data: 0
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|
Output: 32
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 589mb, available GPU memory: 14121mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 589mb, available GPU memory: 14121mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 589mb, available GPU memory: 14121mb
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Render time: 0.115 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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|
Writing...
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Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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|
Loading shader shadow3_rtx.ptx::oxMain...
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|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
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|
Streaming...0
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|
npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
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Streaming...0
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npHD
|
|
Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x0...
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Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x1...
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|
Streaming...18
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x1...
|
|
Streaming...25
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x1...
|
|
Streaming...31
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x2...
|
|
Streaming...62
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.419 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x0...
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|
Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x0...
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|
Streaming...12
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
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|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x1...
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|
Streaming...25
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|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x2...
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|
Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.322 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
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|
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 613mb, available GPU memory: 14857mb
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Used host memory: 613mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 613mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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-----
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Mem stats:
|
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Total: 880
|
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Alphas: 0
|
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GI albedos: 64
|
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Streaming...37
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Render time: 0.44 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x0...
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Streaming...6
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|
npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x3...
|
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Streaming...68
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|
npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.422 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
-----
|
|
Mem stats:
|
|
Total: 736
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Render time: 0.121 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.42 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
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Mem stats:
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Total: 880
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.328 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 613mb, available GPU memory: 14857mb
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Used host memory: 613mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 613mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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-----
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Mem stats:
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Total: 880
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Alphas: 0
|
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GI albedos: 64
|
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Streaming...0
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Render time: 0.423 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x3...
|
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Streaming...75
|
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.428 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
-----
|
|
Mem stats:
|
|
Total: 736
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Render time: 0.114 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.429 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 613mb, available GPU memory: 14857mb
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Used host memory: 613mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 613mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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-----
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Mem stats:
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Total: 880
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Alphas: 0
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GI albedos: 64
|
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GI lightmaps: 544
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Used host memory: 637mb, available GPU memory: 13977mb
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Render time: 0.325 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x3...
|
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Streaming...75
|
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.437 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA3.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 613mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
-----
|
|
Mem stats:
|
|
Total: 880
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x0...
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Streaming...6
|
|
npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x1...
|
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Streaming...25
|
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x1...
|
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Streaming...37
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
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Used host memory: 637mb, available GPU memory: 13977mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 637mb, available GPU memory: 13977mb
|
|
Render time: 0.422 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA3_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA4.lz4
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA4_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 565mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
-----
|
|
Mem stats:
|
|
Total: 736
|
|
Alphas: 0
|
|
GI albedos: 16
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 32
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 589mb, available GPU memory: 14121mb
|
|
Render time: 0.115 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14127mb
|
|
-----
|
|
Mem stats:
|
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Total: 730
|
|
Alphas: 0
|
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GI albedos: 4
|
|
GI lightmaps: 544
|
|
Light data: 0
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Output: 40
|
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UV GBuffer: 28
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Scene: 16498
|
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-----
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Render time: 0.091 sec
|
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Dilate...
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|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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volumes_final_HDR.lz4
|
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volumes_final_RNM0.lz4
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volumes_final_RNM1.lz4
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volumes_final_RNM2.lz4
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volumes_final_RNM3.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
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|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
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Skipping pass HDR2
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Used host memory: 549mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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|
Launching...
|
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Used host memory: 573mb, available GPU memory: 14039mb
|
|
-----
|
|
Mem stats:
|
|
Total: 818
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
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Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
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-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14039mb
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Tile 2x0...
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Streaming...6
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|
npHD
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|
Launching...
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|
Used host memory: 573mb, available GPU memory: 14039mb
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Tile 3x0...
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Streaming...12
|
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npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 0x1...
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|
Streaming...18
|
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npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x1...
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|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
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|
Tile 2x1...
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|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x1...
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|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x2...
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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|
Used host memory: 573mb, available GPU memory: 14039mb
|
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Tile 3x3...
|
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Streaming...87
|
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npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Render time: 0.417 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
-----
|
|
Mem stats:
|
|
Total: 818
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Render time: 0.325 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
-----
|
|
Mem stats:
|
|
Total: 818
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Render time: 0.422 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA3_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 549mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
-----
|
|
Mem stats:
|
|
Total: 818
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 544
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 573mb, available GPU memory: 14039mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
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Used host memory: 573mb, available GPU memory: 14039mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14039mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14039mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14039mb
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Render time: 0.413 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA3_final_HDR.lz4
|
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Done
|
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Init...
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texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA3_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA4_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 549mb, available GPU memory: 14857mb
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Used host memory: 549mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 3
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LMA4_final_HDR...
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Skipping pass HDR2
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Used host memory: 549mb, available GPU memory: 14857mb
|
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14135mb
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-----
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Mem stats:
|
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Total: 722
|
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Alphas: 0
|
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GI albedos: 16
|
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GI lightmaps: 544
|
|
Light data: 0
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Output: 32
|
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UV GBuffer: 28
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Scene: 16486
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14135mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 573mb, available GPU memory: 14135mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 573mb, available GPU memory: 14135mb
|
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Render time: 0.113 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA4_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addsh
|
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USING FLOAT
|
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Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos3D
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USING FLOAT
|
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Load shaders...
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Loading shader fixPos3D.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npd
|
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Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
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Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
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Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
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Streaming...31
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
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Streaming...62
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
|
Streaming...87
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|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
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Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
|
Streaming...31
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
|
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Streaming...43
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
|
Streaming...56
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
|
Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
|
Streaming...87
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.106 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_6_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_6_RNM0...
|
|
Pass PointBatch_3_0_6_RNM1...
|
|
Pass PointBatch_3_0_6_RNM2...
|
|
Pass PointBatch_3_0_6_RNM3...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14683mb
|
|
-----
|
|
Mem stats:
|
|
Total: 174
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_6_HDR.lz4
|
|
PointBatch_3_0_6_RNM0.lz4
|
|
PointBatch_3_0_6_RNM1.lz4
|
|
PointBatch_3_0_6_RNM2.lz4
|
|
PointBatch_3_0_6_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.119 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_6_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14595mb
|
|
Render time: 0.46 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_6_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.165 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_6_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
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npHD
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Used host memory: 18mb, available GPU memory: 14595mb
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npHD
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Launching...
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Used host memory: 18mb, available GPU memory: 14595mb
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npHD
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Launching...
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Used host memory: 18mb, available GPU memory: 14595mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 18mb, available GPU memory: 14595mb
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Render time: 0.072 sec
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Writing...
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PointBatch_1_0_6_HDR.lz4
|
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Done
|
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Init...
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addmul
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addmul
|
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USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
|
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Launched
|
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Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
|
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Init...
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arealight
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: arealight
|
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USING HALF
|
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Load shaders...
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Loading shader lmAreaLight.ptx::oxMain...
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Loading shader lambert_arealight.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 5mb, available GPU memory: 14857mb
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass light_1_2_HDR...
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Skipping pass Mask
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Used host memory: 5mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 20
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.098 sec
|
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|
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Writing...
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|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: batchpointlightlegacy
|
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USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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Load shaders...
|
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 2mb, available GPU memory: 14857mb
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
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Pass PointBatch_2_0_6_HDR...
|
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Skipping pass Mask
|
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Skipping pass Dir
|
|
Used host memory: 2mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
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Used host memory: 18mb, available GPU memory: 14595mb
|
|
-----
|
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Mem stats:
|
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Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 2x0...
|
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Streaming...6
|
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npHD
|
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Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 3x0...
|
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Streaming...12
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npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 1x1...
|
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Streaming...25
|
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npHD
|
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Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
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Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
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Used host memory: 18mb, available GPU memory: 14595mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
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Streaming...62
|
|
npHD
|
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Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 18mb, available GPU memory: 14595mb
|
|
Render time: 0.079 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_6_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
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Streaming...18
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.268 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.381 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.363 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
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Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.267 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.405 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
|
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Streaming...37
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.367 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
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UV GBuffer: 28
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.263 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
|
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.388 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
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|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.39 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.277 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.379 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.37 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgiprobesh
|
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USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGIProbeSH.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
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Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
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Pass volumes_final_RNM3...
|
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Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.077 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
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volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
|
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
|
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x3...
|
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.262 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
|
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Streaming...18
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.38 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
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GI albedos: 64
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GI lightmaps: 384
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UV GBuffer: 28
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Scene: 16438
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Used host memory: 413mb, available GPU memory: 14199mb
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Used host memory: 413mb, available GPU memory: 14199mb
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Used host memory: 413mb, available GPU memory: 14199mb
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Used host memory: 413mb, available GPU memory: 14199mb
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Used host memory: 413mb, available GPU memory: 14199mb
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npHD
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Used host memory: 413mb, available GPU memory: 14199mb
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Streaming...68
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x3...
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Render time: 0.367 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_final_HDR.lz4
|
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Done
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Init...
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addsh
|
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Tile size: 1024
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|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addsh
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USING FLOAT
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Loading shader addSH.ptx::oxMain...
|
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Launched
|
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader dilate.ptx::oxMain...
|
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Done
|
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Init...
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fixpos3D
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: fixpos3D
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USING FLOAT
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Load shaders...
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Loading shader fixPos3D.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimeshFace.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 1
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Num tex: 1
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Pass uvpos_volumes.lz4_HDR...
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npd
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Launching...
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Used host memory: 17mb, available GPU memory: 14709mb
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-----
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Mem stats:
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Total: 148
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 16
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UV GBuffer: 16
|
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Scene: 16500
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-----
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Render time: 0.024 sec
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Writing...
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uvpos_volumes.lz4
|
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Done
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Init...
|
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fixpos12
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 2
|
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Num tex: 2
|
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Pass uvpos_Factory_LMA1.lz4_HDR...
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Skipping pass Mask
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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-----
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Mem stats:
|
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Total: 408
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Alphas: 0
|
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GI albedos: 0
|
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GI lightmaps: 0
|
|
Light data: 0
|
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Output: 256
|
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UV GBuffer: 40
|
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Scene: 16496
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.109 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
|
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Streaming...6
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
|
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Streaming...25
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
|
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Streaming...43
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
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Streaming...62
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
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Streaming...68
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.107 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
|
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Streaming...6
|
|
nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
|
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Streaming...25
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
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Streaming...62
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
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Streaming...68
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.106 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_13_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_13_RNM0...
|
|
Pass PointBatch_3_0_13_RNM1...
|
|
Pass PointBatch_3_0_13_RNM2...
|
|
Pass PointBatch_3_0_13_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.464 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_13_HDR.lz4
|
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PointBatch_3_0_13_RNM0.lz4
|
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PointBatch_3_0_13_RNM1.lz4
|
|
PointBatch_3_0_13_RNM2.lz4
|
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PointBatch_3_0_13_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_13_HDR...
|
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Skipping pass Mask
|
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Skipping pass Dir
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
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Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
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Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Render time: 0.452 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_13_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Render time: 0.071 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_13_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Render time: 0.079 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.418 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.368 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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|
Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.269 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.391 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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|
Streaming...43
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.367 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.259 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
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Init...
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|
texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.378 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
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Streaming...62
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.364 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.262 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.369 sec
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.354 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.264 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.071 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x1...
|
|
Streaming...37
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
|
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Streaming...56
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
|
|
Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.365 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
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Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
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Output: 128
|
|
UV GBuffer: 28
|
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Scene: 16438
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
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Streaming...81
|
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
|
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Streaming...87
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.356 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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|
npHD
|
|
Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x0...
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Streaming...6
|
|
npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
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Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.274 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.115 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.102 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
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Light data: 0
|
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Output: 256
|
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UV GBuffer: 40
|
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Scene: 16496
|
|
-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
|
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
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Streaming...75
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Render time: 0.109 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.029 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_13_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_13_RNM0...
|
|
Pass PointBatch_3_0_13_RNM1...
|
|
Pass PointBatch_3_0_13_RNM2...
|
|
Pass PointBatch_3_0_13_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_13_HDR.lz4
|
|
PointBatch_3_0_13_RNM0.lz4
|
|
PointBatch_3_0_13_RNM1.lz4
|
|
PointBatch_3_0_13_RNM2.lz4
|
|
PointBatch_3_0_13_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.164 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_13_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.439 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.091 sec
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Writing...
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light_1_2_HDR.lz4
|
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Done
|
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Init...
|
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batchpointlightlegacy
|
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Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: batchpointlightlegacy
|
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USING HALF
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 3mb, available GPU memory: 14857mb
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Used host memory: 3mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_2_0_13_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 3mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
|
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 16
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Scene: 16504
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.068 sec
|
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Writing...
|
|
PointBatch_2_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
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Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x2...
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
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Streaming...75
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x3...
|
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Streaming...87
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.117 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_13_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
-----
|
|
Mem stats:
|
|
Total: 262
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16502
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x2...
|
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14595mb
|
|
Render time: 0.074 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_13_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.414 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.364 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.265 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.402 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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|
Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.38 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.268 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.368 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
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Streaming...62
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.373 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
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Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.282 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.367 sec
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.37 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.282 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.08 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
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Streaming...43
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
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Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
|
|
Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.4 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
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Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x1...
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Streaming...37
|
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
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Streaming...81
|
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npHD
|
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Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
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Streaming...87
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.358 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
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Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.255 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.029 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.103 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.099 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
|
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
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Streaming...87
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.03 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.455 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.153 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.159 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
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Skipping pass Dir
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Used host memory: 3mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 16
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Scene: 16504
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.461 sec
|
|
|
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Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass light_1_2_HDR...
|
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Skipping pass Mask
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
|
Streaming...0
|
|
npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x0...
|
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Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x1...
|
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Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x1...
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Streaming...37
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x2...
|
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Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
|
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Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.097 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.098 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.075 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
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Streaming...50
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.118 sec
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Writing...
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light_1_0_HDR.lz4
|
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Done
|
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Init...
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arealight
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: arealight
|
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USING HALF
|
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Load shaders...
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Loading shader lmAreaLight.ptx::oxMain...
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Loading shader lambert_arealight.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 5mb, available GPU memory: 14857mb
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Used host memory: 5mb, available GPU memory: 14857mb
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Create buffer...
|
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass light_2_0_HDR...
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Skipping pass Mask
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Used host memory: 5mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 20
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Scene: 16500
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-----
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Streaming...0
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Render time: 0.122 sec
|
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|
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Writing...
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|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: batchpointlightlegacy
|
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USING HALF
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
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Skipping pass LDR
|
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Pass PointBatch_0_0_14_HDR...
|
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Skipping pass Mask
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Skipping pass Dir
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
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Mem stats:
|
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Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
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|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
|
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npHD
|
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Launching...
|
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Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
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Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 0x3...
|
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Streaming...68
|
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npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.075 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
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Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.37 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.386 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.266 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.376 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
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Init...
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texgi
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.371 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
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|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.277 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.382 sec
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.36 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
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Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
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Scene: 16500
|
|
-----
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...12
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.272 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.385 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.371 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.27 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
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texgiprobesh
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Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgiprobesh
|
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USING HALF
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGIProbeSH.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 389mb, available GPU memory: 14857mb
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 7
|
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Num tex: 7
|
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Skipping pass LDR
|
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Pass volumes_final_HDR...
|
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Skipping pass HDR2
|
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Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
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Pass volumes_final_RNM2...
|
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Pass volumes_final_RNM3...
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
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Scene: 16498
|
|
-----
|
|
Render time: 0.076 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
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volumes_final_RNM0.lz4
|
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volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x2...
|
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.404 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
|
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Streaming...12
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
|
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
|
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Streaming...43
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
|
|
Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
|
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Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.386 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
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Mem stats:
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Total: 658
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16438
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Streaming...0
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npHD
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Streaming...18
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Streaming...31
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npHD
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x1...
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npHD
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Used host memory: 413mb, available GPU memory: 14199mb
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
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npHD
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x2...
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Render time: 0.261 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_final_HDR.lz4
|
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Done
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Init...
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addsh
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addsh
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USING FLOAT
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Loading shader addSH.ptx::oxMain...
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Launched
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Launched
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader dilate.ptx::oxMain...
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Done
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Init...
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fixpos3D
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: fixpos3D
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USING FLOAT
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Load shaders...
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Loading shader fixPos3D.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimeshFace.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 1
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Num tex: 1
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Pass uvpos_volumes.lz4_HDR...
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npd
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Launching...
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Used host memory: 17mb, available GPU memory: 14709mb
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-----
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Mem stats:
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Total: 148
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Alphas: 0
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GI albedos: 0
|
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GI lightmaps: 0
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Light data: 0
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Output: 16
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UV GBuffer: 16
|
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Scene: 16500
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|
-----
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Render time: 0.031 sec
|
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Writing...
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uvpos_volumes.lz4
|
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Done
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Init...
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fixpos12
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
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Num tex: 2
|
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Pass uvpos_Factory_LMA1.lz4_HDR...
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Skipping pass Mask
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
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Mem stats:
|
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Total: 408
|
|
Alphas: 0
|
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GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
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UV GBuffer: 40
|
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Scene: 16496
|
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
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Streaming...50
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
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Streaming...68
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
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Streaming...75
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
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Streaming...81
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.112 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
|
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Streaming...6
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
|
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Streaming...25
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
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Streaming...31
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
|
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Streaming...43
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
|
|
nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
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Streaming...25
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
|
Streaming...31
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
|
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Streaming...43
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
|
Streaming...56
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
|
Streaming...62
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
|
Streaming...68
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
|
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.106 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.03 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.027 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.03 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.152 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.153 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.075 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
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Output: 128
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UV GBuffer: 20
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Scene: 16500
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npHD
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.096 sec
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Writing...
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light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: arealight
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
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Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 5mb, available GPU memory: 14857mb
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|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass light_2_2_HDR...
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Skipping pass Mask
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Used host memory: 5mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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-----
|
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Mem stats:
|
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Total: 264
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|
Alphas: 0
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
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Light data: 0
|
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Output: 128
|
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UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
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Streaming...62
|
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npHD
|
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Launching...
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|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
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Streaming...68
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
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Streaming...75
|
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npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
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Streaming...81
|
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.099 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.072 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.13 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x3...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.124 sec
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Writing...
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light_2_0_HDR.lz4
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Done
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Init...
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batchpointlightlegacy
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: batchpointlightlegacy
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USING HALF
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 3mb, available GPU memory: 14857mb
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Used host memory: 3mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_0_0_14_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 3mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Used host memory: 19mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 16
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Scene: 16504
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Used host memory: 19mb, available GPU memory: 14593mb
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.072 sec
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Writing...
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PointBatch_0_0_14_HDR.lz4
|
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Done
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Init...
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addmul
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14867mb
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MODE: addmul
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USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
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Launched
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
|
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Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.389 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.363 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.263 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.393 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
|
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Mem stats:
|
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Total: 720
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Alphas: 0
|
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GI albedos: 64
|
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Render time: 0.367 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.26 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
|
Streaming...68
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.407 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.367 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
|
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.261 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.367 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
|
|
Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.356 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
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Streaming...37
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|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Render time: 0.274 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
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Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
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Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.074 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.386 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.411 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.294 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
Writing...
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uvpos_volumes.lz4
|
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Done
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Init...
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fixpos12
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: fixpos12
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 2
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Num tex: 2
|
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Pass uvpos_Factory_LMA1.lz4_HDR...
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Skipping pass Mask
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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-----
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Mem stats:
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Total: 408
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 256
|
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UV GBuffer: 40
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Scene: 16496
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-----
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Render time: 0.104 sec
|
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Writing...
|
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uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos12
|
|
USING FLOAT
|
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Load shaders...
|
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
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Skipping pass Mask
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
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Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
|
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Launching...
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|
Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
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Streaming...6
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|
nFNFPFSd
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|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
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Streaming...25
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
|
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Streaming...31
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
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Streaming...62
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
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Streaming...68
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
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Streaming...75
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.028 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.032 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
|
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Init...
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arealight
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: arealight
|
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USING HALF
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Load shaders...
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Loading shader lmAreaLight.ptx::oxMain...
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Loading shader lambert_arealight.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass light_1_1_HDR...
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Skipping pass Mask
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Used host memory: 5mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 20
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.155 sec
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
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Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_1_HDR...
|
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Skipping pass Mask
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
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Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
|
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Streaming...0
|
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x1...
|
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Streaming...31
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
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Streaming...37
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x2...
|
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Streaming...43
|
|
npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x2...
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Streaming...50
|
|
npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.158 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
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Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 0x2...
|
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Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
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Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.076 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.097 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.09 sec
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Writing...
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light_2_2_HDR.lz4
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Done
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Init...
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batchpointlightlegacy
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: batchpointlightlegacy
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USING HALF
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 3mb, available GPU memory: 14857mb
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Used host memory: 3mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
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Pass PointBatch_2_0_14_HDR...
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Skipping pass Mask
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Used host memory: 3mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 128
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UV GBuffer: 16
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Scene: 16504
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-----
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npHD
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.074 sec
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Writing...
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|
PointBatch_2_0_14_HDR.lz4
|
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Done
|
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Init...
|
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addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addmul
|
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USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
|
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Launched
|
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
|
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Init...
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arealight
|
|
Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: arealight
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USING HALF
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Load shaders...
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Loading shader lmAreaLight.ptx::oxMain...
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Loading shader lambert_arealight.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 5mb, available GPU memory: 14857mb
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass light_1_0_HDR...
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Skipping pass Mask
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.128 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x0...
|
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x1...
|
|
Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x2...
|
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
|
|
Streaming...68
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.119 sec
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.068 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
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Launched
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Launched
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.394 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.368 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.266 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
|
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.378 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.369 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
|
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Skipping pass LDR
|
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
|
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Mem stats:
|
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Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
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|
Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.277 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.366 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
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Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.351 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.262 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.394 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
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Mem stats:
|
|
Total: 720
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|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
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|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.362 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.264 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.071 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
|
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Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x1...
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Streaming...37
|
|
npHD
|
|
Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
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Streaming...43
|
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npHD
|
|
Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.384 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.379 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.264 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14721mb
|
|
-----
|
|
Mem stats:
|
|
Total: 136
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 4
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14721mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14721mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npd
|
|
Launching...
|
|
Used host memory: 4mb, available GPU memory: 14721mb
|
|
Render time: 0.027 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_example_volumes_simple_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 4
|
|
UV GBuffer: 10
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.02 sec
|
|
Writing...
|
|
uvpos_example_volumes_simple_LM0.lz4
|
|
Done
|
|
Init...
|
|
skyprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: skyprobesh
|
|
USING HALF
|
|
Sky texture: sky.dds
|
|
Load shaders...
|
|
Loading shader lmSkyProbeSH.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 6
|
|
Num tex: 6
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Pass light_1_1_RNM0...
|
|
Pass light_1_1_RNM1...
|
|
Pass light_1_1_RNM2...
|
|
Pass light_1_1_RNM3...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 5mb, available GPU memory: 14697mb
|
|
-----
|
|
Mem stats:
|
|
Total: 160
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 5
|
|
Scene: 16499
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 5mb, available GPU memory: 14697mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 5mb, available GPU memory: 14697mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 5mb, available GPU memory: 14697mb
|
|
Render time: 0.343 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_1_HDR.lz4
|
|
light_1_1_RNM0.lz4
|
|
light_1_1_RNM1.lz4
|
|
light_1_1_RNM2.lz4
|
|
light_1_1_RNM3.lz4
|
|
Done
|
|
Init...
|
|
sunprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: sunprobesh
|
|
USING HALF
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Load shaders...
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Loading shader lmSunProbeSH.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 7
|
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Num tex: 7
|
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Skipping pass LDR
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Pass light_2_1_HDR...
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Skipping pass Mask
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Pass light_2_1_RNM0...
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Pass light_2_1_RNM1...
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Pass light_2_1_RNM2...
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Pass light_2_1_RNM3...
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 2x2 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 5mb, available GPU memory: 14697mb
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-----
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Mem stats:
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Total: 160
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 40
|
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UV GBuffer: 5
|
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Scene: 16499
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 5mb, available GPU memory: 14697mb
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Tile 0x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 5mb, available GPU memory: 14697mb
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Tile 1x1...
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Streaming...50
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npHD
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Launching...
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Used host memory: 5mb, available GPU memory: 14697mb
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Render time: 0.208 sec
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Writing...
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light_2_1_HDR.lz4
|
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light_2_1_RNM0.lz4
|
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light_2_1_RNM1.lz4
|
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light_2_1_RNM2.lz4
|
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light_2_1_RNM3.lz4
|
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Done
|
|
Init...
|
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addmul
|
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addmul
|
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USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
|
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Launched
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Launched
|
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
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Init...
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sky
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Loading geometry...
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Loading alphas...
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Tile size: 512
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: sky
|
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USING HALF
|
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Sky texture: sky.dds
|
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Load shaders...
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Loading shader lmSky.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 2
|
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Num tex: 2
|
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Skipping pass LDR
|
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Pass light_1_0_HDR...
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 5mb, available GPU memory: 14735mb
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-----
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Mem stats:
|
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Total: 122
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Alphas: 0
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GI albedos: 0
|
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GI lightmaps: 0
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Light data: 0
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Output: 2
|
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UV GBuffer: 5
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Scene: 16499
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-----
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Render time: 0.155 sec
|
|
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Writing...
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light_1_0_HDR.lz4
|
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Done
|
|
Init...
|
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sun
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 512
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: sun
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmSun.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
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Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 5mb, available GPU memory: 14735mb
|
|
-----
|
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Mem stats:
|
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Total: 122
|
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Alphas: 0
|
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GI albedos: 0
|
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GI lightmaps: 0
|
|
Light data: 0
|
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Output: 2
|
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UV GBuffer: 5
|
|
Scene: 16499
|
|
-----
|
|
Render time: 0.023 sec
|
|
|
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Writing...
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|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass example_volumes_simple_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 1
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.169 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass example_volumes_simple_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 1
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.023 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass example_volumes_simple_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 1
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.024 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_example_volumes_simple_LM0.lz4
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass example_volumes_simple_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 10mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 1
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.024 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 2x2 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 14691mb
|
|
-----
|
|
Mem stats:
|
|
Total: 166
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 7
|
|
Scene: 16497
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 14691mb
|
|
Tile 0x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 14691mb
|
|
Tile 1x1...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 14691mb
|
|
Render time: 0.257 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: example_volumes_simple_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass example_volumes_simple_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 9mb, available GPU memory: 14729mb
|
|
-----
|
|
Mem stats:
|
|
Total: 128
|
|
Alphas: 0
|
|
GI albedos: 1
|
|
GI lightmaps: 2
|
|
Light data: 0
|
|
Output: 2
|
|
UV GBuffer: 7
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.023 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
example_volumes_simple_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 512
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14867mb
|
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MODE: addsh
|
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USING FLOAT
|
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Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
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fixpos3D
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos3D
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USING FLOAT
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Load shaders...
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Loading shader fixPos3D.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimeshFace.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
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Pass uvpos_volumes.lz4_HDR...
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 1x1 tiles...
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Tile 0x0...
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Streaming...0
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npd
|
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Launching...
|
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Used host memory: 17mb, available GPU memory: 14709mb
|
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-----
|
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Mem stats:
|
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Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
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Light data: 0
|
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Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
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Render time: 0.024 sec
|
|
Writing...
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|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
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Load shaders...
|
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
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Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
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Streaming...0
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
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Streaming...6
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
|
Launching...
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|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
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Streaming...18
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
|
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Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x1...
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Streaming...31
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
|
Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
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Streaming...43
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
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Streaming...62
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.102 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
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Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.1 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.104 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x1...
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.07 sec
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|
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Writing...
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PointBatch_1_0_14_HDR.lz4
|
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Done
|
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Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
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USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader mulHalfByte.ptx::oxMain...
|
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Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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# COOKIE: 128 128
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# COOKIE: 128 128
|
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Load shaders...
|
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
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Pass PointBatch_2_0_14_HDR...
|
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Skipping pass Mask
|
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Skipping pass Dir
|
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
|
Streaming...0
|
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npHD
|
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Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
|
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 1x1...
|
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
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Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 3x1...
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Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
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Tile 0x2...
|
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Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
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Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
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Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.07 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.072 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.386 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.372 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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npHD
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.273 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
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Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.4 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.367 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.272 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.362 sec
|
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.351 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.255 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.364 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
|
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Total: 720
|
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Alphas: 0
|
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GI albedos: 64
|
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GI lightmaps: 384
|
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
|
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-----
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.35 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
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Done
|
|
Init...
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texgi
|
|
Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
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Output: 128
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.257 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.07 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.374 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
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Streaming...68
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|
npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Render time: 0.348 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_final_HDR.lz4
|
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Done
|
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Init...
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|
texgi
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 389mb, available GPU memory: 14857mb
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Used host memory: 389mb, available GPU memory: 14857mb
|
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Create buffer...
|
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
|
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Pass Factory_LM0_final_HDR...
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Skipping pass HDR2
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Used host memory: 389mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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-----
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Mem stats:
|
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Total: 658
|
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Alphas: 0
|
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GI albedos: 64
|
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GI lightmaps: 384
|
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16438
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.252 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
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Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
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Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.03 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
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Streaming...0
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
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Streaming...6
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
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Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x2...
|
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Streaming...50
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|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
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Streaming...62
|
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
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|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.105 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
|
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Streaming...12
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
|
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Streaming...18
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x1...
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Streaming...25
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|
nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x1...
|
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Streaming...37
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
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Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x2...
|
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Streaming...56
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nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x2...
|
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Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.099 sec
|
|
Writing...
|
|
uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x0...
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Streaming...6
|
|
nFNFPFSd
|
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Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x0...
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Streaming...12
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x1...
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Streaming...18
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.114 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.031 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.081 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.08 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.079 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.447 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.365 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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|
Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.294 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x2...
|
|
Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
|
Streaming...68
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.399 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
|
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Streaming...25
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|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
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Streaming...37
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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|
Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x2...
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Streaming...50
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|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.402 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.281 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
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Loading geometry...
|
|
Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.378 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.367 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.26 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.384 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
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Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
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Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.374 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.263 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.074 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x3...
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Streaming...68
|
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
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Streaming...87
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npHD
|
|
Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Render time: 0.366 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
|
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npHD
|
|
Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
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|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x1...
|
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Streaming...18
|
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npHD
|
|
Launching...
|
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Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x1...
|
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Streaming...25
|
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npHD
|
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Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
|
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Streaming...43
|
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npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.36 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.255 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.099 sec
|
|
Writing...
|
|
uvpos_Factory_LMA1.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA2.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x3...
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Streaming...68
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Render time: 0.099 sec
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Writing...
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uvpos_Factory_LMA2.lz4
|
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Done
|
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Init...
|
|
fixpos12
|
|
Loading geometry...
|
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Loading alphas...
|
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: fixpos12
|
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USING FLOAT
|
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Load shaders...
|
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
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Pass uvpos_Factory_LM0.lz4_HDR...
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Skipping pass Mask
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
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Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
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Streaming...81
|
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nFNFPFSd
|
|
Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.1 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
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# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.025 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.07 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_2_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.074 sec
|
|
|
|
Writing...
|
|
PointBatch_2_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
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Alphas: 0
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GI albedos: 0
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Light data: 0
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Output: 128
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UV GBuffer: 16
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Scene: 16504
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Used host memory: 19mb, available GPU memory: 14593mb
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Used host memory: 19mb, available GPU memory: 14593mb
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.069 sec
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Writing...
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PointBatch_0_0_14_HDR.lz4
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Done
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Init...
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addmul
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14867mb
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MODE: addmul
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USING FLOAT
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Loading shader addHalf.ptx::oxMain...
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Launched
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Loading shader dilateHalf.ptx::oxMain...
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Loading shader mulHalfByte.ptx::oxMain...
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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-----
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Render time: 0.381 sec
|
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Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
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Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow3_rtx.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
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Tile 0x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.369 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
|
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Streaming...6
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
|
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x3...
|
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Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
|
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Streaming...75
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.282 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.41 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
|
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.368 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
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Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.295 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.383 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
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Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.367 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.279 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
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Done
|
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Init...
|
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texgi
|
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Loading geometry...
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Loading alphas...
|
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Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
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Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
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Output: 128
|
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UV GBuffer: 28
|
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Scene: 16500
|
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.385 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.368 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
|
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.272 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.075 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.379 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.377 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.259 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
fixpos3D
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos3D
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos3D.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshFace.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 1
|
|
Num tex: 1
|
|
Pass uvpos_volumes.lz4_HDR...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npd
|
|
Launching...
|
|
Used host memory: 17mb, available GPU memory: 14709mb
|
|
-----
|
|
Mem stats:
|
|
Total: 148
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 16
|
|
UV GBuffer: 16
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.025 sec
|
|
Writing...
|
|
uvpos_volumes.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
|
USING FLOAT
|
|
Load shaders...
|
|
Loading shader fixPos12.ptx::oxMain...
|
|
Loading shader lambert_backface_check.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LMA1.lz4_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Tile 3x0...
|
|
Streaming...12
|
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nFNFPFSd
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nFNFPFSd
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nFNFPFSd
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Launching...
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Render time: 0.101 sec
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Writing...
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uvpos_Factory_LMA1.lz4
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Done
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Init...
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fixpos12
|
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: fixpos12
|
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USING FLOAT
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Load shaders...
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Loading shader fixPos12.ptx::oxMain...
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Loading shader lambert_backface_check.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 1mb, available GPU memory: 14857mb
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Used host memory: 1mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 2
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Num tex: 2
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Pass uvpos_Factory_LMA2.lz4_HDR...
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Skipping pass Mask
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Used host memory: 1mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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-----
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Mem stats:
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Total: 408
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Alphas: 0
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GI albedos: 0
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GI lightmaps: 0
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Light data: 0
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Output: 256
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UV GBuffer: 40
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Scene: 16496
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-----
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Streaming...18
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x3...
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Streaming...75
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x3...
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Streaming...81
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x3...
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Streaming...87
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Render time: 0.107 sec
|
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Writing...
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uvpos_Factory_LMA2.lz4
|
|
Done
|
|
Init...
|
|
fixpos12
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: fixpos12
|
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USING FLOAT
|
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Load shaders...
|
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Loading shader fixPos12.ptx::oxMain...
|
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Loading shader lambert_backface_check.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Used host memory: 1mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 2
|
|
Num tex: 2
|
|
Pass uvpos_Factory_LM0.lz4_HDR...
|
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Skipping pass Mask
|
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Used host memory: 1mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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nFNFPFSd
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
|
-----
|
|
Mem stats:
|
|
Total: 408
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 256
|
|
UV GBuffer: 40
|
|
Scene: 16496
|
|
-----
|
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Tile 1x0...
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Streaming...0
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x0...
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Streaming...6
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x0...
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Streaming...12
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x1...
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Streaming...18
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x1...
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Streaming...25
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x1...
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Streaming...31
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x1...
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Streaming...37
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 0x2...
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Streaming...43
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 1x2...
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Streaming...50
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 2x2...
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Streaming...56
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nFNFPFSd
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
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Tile 3x2...
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Streaming...62
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nFNFPFSd
|
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Launching...
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 0x3...
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Streaming...68
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 1x3...
|
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Streaming...75
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 2x3...
|
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Streaming...81
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nFNFPFSd
|
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Launching...
|
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Used host memory: 41mb, available GPU memory: 14449mb
|
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Tile 3x3...
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Streaming...87
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nFNFPFSd
|
|
Launching...
|
|
Used host memory: 41mb, available GPU memory: 14449mb
|
|
Render time: 0.102 sec
|
|
Writing...
|
|
uvpos_Factory_LM0.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_1_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_1_3_RNM0...
|
|
Pass light_1_3_RNM1...
|
|
Pass light_1_3_RNM2...
|
|
Pass light_1_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.03 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_1_3_HDR.lz4
|
|
light_1_3_RNM0.lz4
|
|
light_1_3_RNM1.lz4
|
|
light_1_3_RNM2.lz4
|
|
light_1_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
arealightprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealightprobesh
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLightProbeSH.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass light_2_3_HDR...
|
|
Skipping pass Mask
|
|
Pass light_2_3_RNM0...
|
|
Pass light_2_3_RNM1...
|
|
Pass light_2_3_RNM2...
|
|
Pass light_2_3_RNM3...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Render time: 0.03 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
light_2_3_HDR.lz4
|
|
light_2_3_RNM0.lz4
|
|
light_2_3_RNM1.lz4
|
|
light_2_3_RNM2.lz4
|
|
light_2_3_RNM3.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightprobeshlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightprobeshlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightProbeSHLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass PointBatch_3_0_14_HDR...
|
|
Skipping pass Mask
|
|
Pass PointBatch_3_0_14_RNM0...
|
|
Pass PointBatch_3_0_14_RNM1...
|
|
Pass PointBatch_3_0_14_RNM2...
|
|
Pass PointBatch_3_0_14_RNM3...
|
|
Used host memory: 4mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 20mb, available GPU memory: 14681mb
|
|
-----
|
|
Mem stats:
|
|
Total: 176
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Render time: 0.026 sec
|
|
|
|
|
|
|
|
|
|
|
|
Writing...
|
|
PointBatch_3_0_14_HDR.lz4
|
|
PointBatch_3_0_14_RNM0.lz4
|
|
PointBatch_3_0_14_RNM1.lz4
|
|
PointBatch_3_0_14_RNM2.lz4
|
|
PointBatch_3_0_14_RNM3.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_1_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Render time: 0.177 sec
|
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Writing...
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light_1_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
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Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
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Pass light_2_1_HDR...
|
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Skipping pass Mask
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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-----
|
|
Mem stats:
|
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Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
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GI lightmaps: 0
|
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Light data: 0
|
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Output: 128
|
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UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
|
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
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Streaming...62
|
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npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
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Streaming...68
|
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
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Streaming...75
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x3...
|
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.159 sec
|
|
|
|
Writing...
|
|
light_2_1_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_1_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.071 sec
|
|
|
|
Writing...
|
|
PointBatch_1_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_1_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.089 sec
|
|
|
|
Writing...
|
|
light_1_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_2_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.093 sec
|
|
|
|
Writing...
|
|
light_2_2_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: batchpointlightlegacy
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USING HALF
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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# COOKIE: 128 128
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Load shaders...
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Loading shader lmBatchPointLightLegacy.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow_rtx.ptx::oxMain...
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Loading shader miss.ptx::oxMain...
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Loading shader attrib_trimesh.ptx::interpolate...
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Used host memory: 3mb, available GPU memory: 14857mb
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Used host memory: 3mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 4
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Num tex: 4
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Skipping pass LDR
|
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Pass PointBatch_2_0_14_HDR...
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Skipping pass Mask
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Skipping pass Dir
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Used host memory: 3mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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-----
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Mem stats:
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Total: 264
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Alphas: 0
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GI albedos: 0
|
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GI lightmaps: 0
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Light data: 0
|
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Output: 128
|
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UV GBuffer: 16
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Scene: 16504
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-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 19mb, available GPU memory: 14593mb
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Render time: 0.074 sec
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Writing...
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|
PointBatch_2_0_14_HDR.lz4
|
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Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
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Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
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Launched
|
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Loading shader dilateHalf.ptx::oxMain...
|
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Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: arealight
|
|
USING HALF
|
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Load shaders...
|
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Loading shader lmAreaLight.ptx::oxMain...
|
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Loading shader lambert_arealight.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
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Loading shader shadow_rtx.ptx::oxMain...
|
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Loading shader miss.ptx::oxMain...
|
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
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Skipping pass LDR
|
|
Pass light_1_0_HDR...
|
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Skipping pass Mask
|
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Used host memory: 5mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
|
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Streaming...0
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
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Mem stats:
|
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Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
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-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
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Streaming...12
|
|
npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
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Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
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Streaming...50
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|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
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npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 3x2...
|
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Streaming...62
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 1x3...
|
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Streaming...75
|
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npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
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Tile 2x3...
|
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Streaming...81
|
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npHD
|
|
Launching...
|
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Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
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Streaming...87
|
|
npHD
|
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Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.12 sec
|
|
|
|
Writing...
|
|
light_1_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
arealight
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: arealight
|
|
USING HALF
|
|
Load shaders...
|
|
Loading shader lmAreaLight.ptx::oxMain...
|
|
Loading shader lambert_arealight.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass light_2_0_HDR...
|
|
Skipping pass Mask
|
|
Used host memory: 5mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 20
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 21mb, available GPU memory: 14593mb
|
|
Render time: 0.126 sec
|
|
|
|
Writing...
|
|
light_2_0_HDR.lz4
|
|
Done
|
|
Init...
|
|
batchpointlightlegacy
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: batchpointlightlegacy
|
|
USING HALF
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
# COOKIE: 128 128
|
|
Load shaders...
|
|
Loading shader lmBatchPointLightLegacy.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow_rtx.ptx::oxMain...
|
|
Loading shader miss.ptx::oxMain...
|
|
Loading shader attrib_trimesh.ptx::interpolate...
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 4
|
|
Num tex: 4
|
|
Skipping pass LDR
|
|
Pass PointBatch_0_0_14_HDR...
|
|
Skipping pass Mask
|
|
Skipping pass Dir
|
|
Used host memory: 3mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
-----
|
|
Mem stats:
|
|
Total: 264
|
|
Alphas: 0
|
|
GI albedos: 0
|
|
GI lightmaps: 0
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 16
|
|
Scene: 16504
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 19mb, available GPU memory: 14593mb
|
|
Render time: 0.07 sec
|
|
|
|
Writing...
|
|
PointBatch_0_0_14_HDR.lz4
|
|
Done
|
|
Init...
|
|
addmul
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addmul
|
|
USING FLOAT
|
|
Loading shader addHalf.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader mulHalfByte.ptx::oxMain...
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.388 sec
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA2.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA2_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.381 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
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|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
|
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...43
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x2...
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Streaming...56
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
|
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Streaming...87
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.261 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
|
Streaming...81
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.377 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
|
Streaming...31
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.366 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LMA2_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LM0.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LM0_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.26 sec
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Dilate...
|
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
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USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA1.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
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LM is half
|
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Create buffer...
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Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
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|
Pass Factory_LMA1_diffuse_HDR...
|
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
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UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
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|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.377 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA1_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
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Streaming...12
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
|
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.363 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
|
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Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
|
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Streaming...18
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x1...
|
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Streaming...31
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.263 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
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Writing...
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Factory_LM0_diffuse_HDR.lz4
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Done
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Init...
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texgi
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Loading geometry...
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Loading alphas...
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Tile size: 1024
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Device 0: NVIDIA GeForce RTX 5080 (ON)
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Used host memory: 0mb, available GPU memory: 14857mb
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MODE: texgi
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USING HALF
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Loading additional albedo: uvalbedo_Factory_LMA1.lz4
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
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LM is half
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Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
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LM is half
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Load shaders...
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Loading shader lmTexGI.ptx::oxMain...
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Loading shader lambert_tex_gi2.ptx::oxMain...
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
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Used host memory: 453mb, available GPU memory: 14857mb
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Used host memory: 453mb, available GPU memory: 14857mb
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Create buffer...
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Num passes: 3
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Num tex: 3
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Skipping pass LDR
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Pass Factory_LMA1_diffuse_HDR...
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Skipping pass HDR2
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Used host memory: 453mb, available GPU memory: 14857mb
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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-----
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Mem stats:
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Total: 720
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Alphas: 0
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GI albedos: 64
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GI lightmaps: 384
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Light data: 0
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Output: 128
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UV GBuffer: 28
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Scene: 16500
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Streaming...0
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x3...
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Streaming...81
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x3...
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Streaming...87
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Render time: 0.374 sec
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Dilate...
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Loading shader dilateHalf.ptx::oxMain...
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0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA1_diffuse_HDR.lz4
|
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Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
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Device 0: NVIDIA GeForce RTX 5080 (ON)
|
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Used host memory: 0mb, available GPU memory: 14857mb
|
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MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LMA2.lz4
|
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Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
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Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
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LM is half
|
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Load shaders...
|
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Loading shader lmTexGI.ptx::oxMain...
|
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Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
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Loading shader shadow3_rtx.ptx::oxMain...
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Loading shader attrib_trimeshTex.ptx::interpolate...
|
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Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
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Launch 4x4 tiles...
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Tile 0x0...
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Streaming...0
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
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Tile 1x0...
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Streaming...0
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x0...
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Streaming...6
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x0...
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Streaming...12
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x1...
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Streaming...18
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x2...
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Streaming...50
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npHD
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x2...
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Streaming...56
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
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Streaming...62
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npHD
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
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Streaming...81
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.366 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional albedo: uvalbedo_Factory_LM0.lz4
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_diffuse_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 453mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
-----
|
|
Mem stats:
|
|
Total: 720
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16500
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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npHD
|
|
Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x0...
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Streaming...6
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x0...
|
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Streaming...12
|
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x1...
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Streaming...18
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x1...
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Streaming...25
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 2x1...
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Streaming...31
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 3x1...
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Streaming...37
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npHD
|
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Launching...
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 0x2...
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Streaming...43
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 1x2...
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Streaming...50
|
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Tile 2x2...
|
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Streaming...56
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x2...
|
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Streaming...62
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 0x3...
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Streaming...68
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npHD
|
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Launching...
|
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Used host memory: 477mb, available GPU memory: 14137mb
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Tile 1x3...
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Streaming...75
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 2x3...
|
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Streaming...81
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npHD
|
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Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
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Tile 3x3...
|
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Streaming...87
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npHD
|
|
Launching...
|
|
Used host memory: 477mb, available GPU memory: 14137mb
|
|
Render time: 0.263 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_diffuse_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgiprobesh
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgiprobesh
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGIProbeSH.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 7
|
|
Num tex: 7
|
|
Skipping pass LDR
|
|
Pass volumes_final_HDR...
|
|
Skipping pass HDR2
|
|
Pass volumes_final_RNM0...
|
|
Pass volumes_final_RNM1...
|
|
Pass volumes_final_RNM2...
|
|
Pass volumes_final_RNM3...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 1x1 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14287mb
|
|
-----
|
|
Mem stats:
|
|
Total: 570
|
|
Alphas: 0
|
|
GI albedos: 4
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 40
|
|
UV GBuffer: 28
|
|
Scene: 16498
|
|
-----
|
|
Render time: 0.072 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
volumes_final_HDR.lz4
|
|
volumes_final_RNM0.lz4
|
|
volumes_final_RNM1.lz4
|
|
volumes_final_RNM2.lz4
|
|
volumes_final_RNM3.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA1_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
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Tile 3x1...
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Streaming...37
|
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npHD
|
|
Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x2...
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Streaming...62
|
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npHD
|
|
Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
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Streaming...81
|
|
npHD
|
|
Launching...
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|
Used host memory: 413mb, available GPU memory: 14199mb
|
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Tile 3x3...
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Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.36 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
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Writing...
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Factory_LMA1_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
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Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LMA2_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
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|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.347 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LMA2_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
texgi
|
|
Loading geometry...
|
|
Loading alphas...
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14857mb
|
|
MODE: texgi
|
|
USING HALF
|
|
Loading additional lightmap: Factory_LMA1_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LMA2_diffuse_HDR.lz4
|
|
LM is half
|
|
Loading additional lightmap: Factory_LM0_diffuse_HDR.lz4
|
|
LM is half
|
|
Load shaders...
|
|
Loading shader lmTexGI.ptx::oxMain...
|
|
Loading shader lambert_tex_gi2.ptx::oxMain...
|
|
Loading shader clip_rtx.ptx::oxMain...
|
|
Loading shader shadow3_rtx.ptx::oxMain...
|
|
Loading shader attrib_trimeshTex.ptx::interpolate...
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Create buffer...
|
|
Num passes: 3
|
|
Num tex: 3
|
|
Skipping pass LDR
|
|
Pass Factory_LM0_final_HDR...
|
|
Skipping pass HDR2
|
|
Used host memory: 389mb, available GPU memory: 14857mb
|
|
Launch 4x4 tiles...
|
|
Tile 0x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
-----
|
|
Mem stats:
|
|
Total: 658
|
|
Alphas: 0
|
|
GI albedos: 64
|
|
GI lightmaps: 384
|
|
Light data: 0
|
|
Output: 128
|
|
UV GBuffer: 28
|
|
Scene: 16438
|
|
-----
|
|
Tile 1x0...
|
|
Streaming...0
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x0...
|
|
Streaming...6
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x0...
|
|
Streaming...12
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x1...
|
|
Streaming...18
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x1...
|
|
Streaming...25
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x1...
|
|
Streaming...31
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x1...
|
|
Streaming...37
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x2...
|
|
Streaming...43
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x2...
|
|
Streaming...50
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x2...
|
|
Streaming...56
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x2...
|
|
Streaming...62
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 0x3...
|
|
Streaming...68
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 1x3...
|
|
Streaming...75
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 2x3...
|
|
Streaming...81
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Tile 3x3...
|
|
Streaming...87
|
|
npHD
|
|
Launching...
|
|
Used host memory: 413mb, available GPU memory: 14199mb
|
|
Render time: 0.251 sec
|
|
Dilate...
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
|
|
Writing...
|
|
Factory_LM0_final_HDR.lz4
|
|
Done
|
|
Init...
|
|
addsh
|
|
Tile size: 1024
|
|
Device 0: NVIDIA GeForce RTX 5080 (ON)
|
|
Used host memory: 0mb, available GPU memory: 14867mb
|
|
MODE: addsh
|
|
USING FLOAT
|
|
Loading shader addSH.ptx::oxMain...
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Launched
|
|
Loading shader dilateHalf.ptx::oxMain...
|
|
Loading shader dilate.ptx::oxMain...
|
|
Done
|