37 lines
1.7 KiB
C#
37 lines
1.7 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace VLB
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{
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public class EditorData : ScriptableObject
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{
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[SerializeField] Texture2D buttonAddDustParticles = null;
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[SerializeField] Texture2D buttonAddDynamicOcclusion = null;
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[SerializeField] Texture2D buttonAddTriggerZone = null;
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[SerializeField] Texture2D buttonAddEffect = null;
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[SerializeField] Texture2D buttonFromSpotLight = null;
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public GUIContent contentAddDustParticles { get { return new GUIContent(Instance.buttonAddDustParticles, EditorStrings.Beam.ButtonAddDustParticles); } }
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public GUIContent contentAddDynamicOcclusion { get { return new GUIContent(Instance.buttonAddDynamicOcclusion, EditorStrings.Beam.ButtonAddDynamicOcclusion); } }
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public GUIContent contentAddTriggerZone { get { return new GUIContent(Instance.buttonAddTriggerZone, EditorStrings.Beam.ButtonAddTriggerZone); } }
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public GUIContent contentAddEffect { get { return new GUIContent(Instance.buttonAddEffect, EditorStrings.Beam.ButtonAddEffect); } }
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public GUIContent contentFromSpotLight { get { return new GUIContent(Instance.buttonFromSpotLight, EditorStrings.Beam.FromSpotLight); } }
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static EditorData ms_Instance = null;
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public static EditorData Instance
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{
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get
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{
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if (ms_Instance == null)
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{
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ms_Instance = Resources.Load<EditorData>("VLBEditorData");
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Debug.Assert(ms_Instance != null, "Failed to find asset 'VLBEditorData', please reinstall the 'Volumetric Light Beam' plugin.");
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}
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return ms_Instance;
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}
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}
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}
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}
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#endif
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