Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/EditorData.cs
T
2026-08-29 13:34:57 +03:00

37 lines
1.7 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
namespace VLB
{
public class EditorData : ScriptableObject
{
[SerializeField] Texture2D buttonAddDustParticles = null;
[SerializeField] Texture2D buttonAddDynamicOcclusion = null;
[SerializeField] Texture2D buttonAddTriggerZone = null;
[SerializeField] Texture2D buttonAddEffect = null;
[SerializeField] Texture2D buttonFromSpotLight = null;
public GUIContent contentAddDustParticles { get { return new GUIContent(Instance.buttonAddDustParticles, EditorStrings.Beam.ButtonAddDustParticles); } }
public GUIContent contentAddDynamicOcclusion { get { return new GUIContent(Instance.buttonAddDynamicOcclusion, EditorStrings.Beam.ButtonAddDynamicOcclusion); } }
public GUIContent contentAddTriggerZone { get { return new GUIContent(Instance.buttonAddTriggerZone, EditorStrings.Beam.ButtonAddTriggerZone); } }
public GUIContent contentAddEffect { get { return new GUIContent(Instance.buttonAddEffect, EditorStrings.Beam.ButtonAddEffect); } }
public GUIContent contentFromSpotLight { get { return new GUIContent(Instance.buttonFromSpotLight, EditorStrings.Beam.FromSpotLight); } }
static EditorData ms_Instance = null;
public static EditorData Instance
{
get
{
if (ms_Instance == null)
{
ms_Instance = Resources.Load<EditorData>("VLBEditorData");
Debug.Assert(ms_Instance != null, "Failed to find asset 'VLBEditorData', please reinstall the 'Volumetric Light Beam' plugin.");
}
return ms_Instance;
}
}
}
}
#endif