Files
FORT-BO/Assets/Plugins/VolumetricLightBeam/Editor/OnBuildTargetChanged.cs
T
2026-08-29 13:34:57 +03:00

20 lines
558 B
C#

#if UNITY_EDITOR && UNITY_2018_1_OR_NEWER
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
namespace VLB
{
public class ActiveBuildTargetListener : IActiveBuildTargetChanged
{
public int callbackOrder { get { return 0; } }
public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget)
{
Config.Instance.RefreshShader(Config.RefreshShaderFlags.All);
GlobalMesh.Destroy();
VolumetricLightBeam._EditorSetAllMeshesDirty();
}
}
}
#endif