Files
FORT-BO/Assets/CONTENT/Game/Scripts/UI/LocalPlayerCameraRegistry.cs
T

35 lines
730 B
C#

using System;
using UnityEngine;
public static class LocalPlayerCameraRegistry
{
public static Camera Current { get; private set; }
public static event Action<Camera> Changed;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void ResetState()
{
Current = null;
Changed = null;
}
public static void Register(Camera camera)
{
if (camera == null || Current == camera)
return;
Current = camera;
Changed?.Invoke(Current);
}
public static void Unregister(Camera camera)
{
if (Current != camera)
return;
Current = null;
Changed?.Invoke(null);
}
}