Files
FORT-BO/Assets/CONTENT/Game/Scripts/Workstations/Processing/ItemProcessingRecipe.cs
T
2026-08-13 08:39:14 +03:00

30 lines
1018 B
C#

using UnityEngine;
[CreateAssetMenu(
fileName = "ItemProcessingRecipe",
menuName = "FORT-BO/Workstations/Item Processing Recipe")]
public sealed class ItemProcessingRecipe : ScriptableObject
{
[SerializeField] private string recipeId;
[SerializeField] private ItemDefinition inputItem;
[SerializeField] private ItemDefinition outputItem;
[SerializeField, Min(0.05f)] private float processingDuration = 3f;
public string RecipeId => recipeId;
public ItemDefinition InputItem => inputItem;
public ItemDefinition OutputItem => outputItem;
public float ProcessingDuration => processingDuration;
public bool Accepts(NetworkItem item)
{
if (item == null || item.Definition == null || inputItem == null)
return false;
return item.Definition == inputItem ||
(!string.IsNullOrEmpty(inputItem.ItemId) && item.ItemId == inputItem.ItemId);
}
private void OnValidate() =>
recipeId = recipeId?.Trim().ToLowerInvariant();
}