10 lines
287 B
C#
10 lines
287 B
C#
using UnityEngine;
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public sealed class NetworkDraggableInteractable : NetworkHeldInteractable
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{
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[SerializeField] private Vector3 dragOffset = new(0f, 0.35f, 1.8f);
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protected override Vector3 HoldingOffset => dragOffset;
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protected override string DropPrompt => "Release";
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}
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