76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Unity.Services.Lobbies.Models;
|
|
using UnityEngine;
|
|
|
|
public sealed class MainMenuController : MonoBehaviour
|
|
{
|
|
private string joinCode = string.Empty;
|
|
private string playerName = string.Empty;
|
|
private Vector2 lobbyScrollPosition;
|
|
|
|
private void OnGUI()
|
|
{
|
|
NetworkSessionController session = NetworkSessionController.Instance;
|
|
GUI.Box(new Rect(24, 24, 480, 620), string.Empty);
|
|
GUILayout.BeginArea(new Rect(44, 44, 440, 580));
|
|
GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
|
|
GUILayout.Space(10);
|
|
|
|
if (session == null)
|
|
{
|
|
GUILayout.Label("Network bootstrap is unavailable.");
|
|
GUILayout.EndArea();
|
|
return;
|
|
}
|
|
|
|
if (session.IsOnline)
|
|
{
|
|
GUILayout.Label(session.Status);
|
|
GUILayout.EndArea();
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(playerName))
|
|
playerName = session.LocalPlayerName;
|
|
|
|
GUILayout.Label("Player name");
|
|
playerName = GUILayout.TextField(playerName, 24);
|
|
session.SetLocalPlayerName(playerName);
|
|
|
|
GUILayout.Space(10);
|
|
GUI.enabled = !session.IsBusy;
|
|
if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
|
|
_ = session.StartHostAsync();
|
|
|
|
GUILayout.Space(12);
|
|
GUILayout.Label("Join by code");
|
|
joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
|
|
if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
|
|
_ = session.StartClientAsync(joinCode);
|
|
|
|
GUILayout.Space(14);
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("Open factories");
|
|
if (GUILayout.Button("Refresh", GUILayout.Width(90)))
|
|
_ = session.RefreshPublicLobbiesAsync();
|
|
GUILayout.EndHorizontal();
|
|
|
|
lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(220));
|
|
foreach (Lobby lobby in session.PublicLobbies)
|
|
{
|
|
GUILayout.BeginHorizontal(GUI.skin.box);
|
|
GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
|
|
GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
|
|
if (GUILayout.Button("Join", GUILayout.Width(70)))
|
|
_ = session.JoinPublicLobbyAsync(lobby.Id);
|
|
GUI.enabled = !session.IsBusy;
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
GUILayout.EndScrollView();
|
|
|
|
GUILayout.FlexibleSpace();
|
|
GUILayout.Label(session.Status);
|
|
GUI.enabled = true;
|
|
GUILayout.EndArea();
|
|
}
|
|
}
|