10 lines
291 B
C#
10 lines
291 B
C#
using UnityEngine;
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public sealed class NetworkCarryableInteractable : NetworkHeldInteractable
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{
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[SerializeField] private Vector3 carryOffset = new(0f, -0.3f, 1.25f);
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protected override Vector3 HoldingOffset => carryOffset;
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protected override string DropPrompt => "Put down";
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}
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