39 lines
901 B
Plaintext
39 lines
901 B
Plaintext
Shader "Toon/SoftSurface"
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{
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Properties
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{
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_Color ("Color", Color) = (0.4,0.4,0.4,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Emission ("Emission", Range (0,1)) = 0.5
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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CGPROGRAM
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#pragma surface surf Lambert
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#pragma target 3.0
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struct Input
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{
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float2 uv_MainTex;
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};
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sampler2D _MainTex;
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fixed4 _Color;
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fixed _Emission;
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void surf (Input IN, inout SurfaceOutput o)
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{
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fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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// Re-use the same texture on emission to give the soft look
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o.Emission = tex2D (_MainTex, IN.uv_MainTex) * _Emission;
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o.Alpha = c.a;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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