107 lines
3.9 KiB
C#
107 lines
3.9 KiB
C#
using Unity.Services.Lobbies.Models;
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using UnityEngine;
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public sealed class MainMenuController : MonoBehaviour
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{
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private string joinCode = string.Empty;
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private string lanAddress = "127.0.0.1";
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private string lanPort = NetworkSessionController.DefaultLanPort.ToString();
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private string playerName = string.Empty;
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private string lanValidationMessage = string.Empty;
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private Vector2 lobbyScrollPosition;
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private void OnGUI()
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{
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NetworkSessionController session = NetworkSessionController.Instance;
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GUI.Box(new Rect(24, 24, 480, 700), string.Empty);
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GUILayout.BeginArea(new Rect(44, 44, 440, 660));
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GUILayout.Label("FRIENDSLOP // MOUNTAIN FACTORY");
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GUILayout.Space(10);
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if (session == null)
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{
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GUILayout.Label("Network bootstrap is unavailable.");
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GUILayout.EndArea();
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return;
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}
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if (session.IsOnline)
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{
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GUILayout.Label(session.Status);
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GUILayout.EndArea();
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return;
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}
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if (string.IsNullOrEmpty(playerName))
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playerName = session.LocalPlayerName;
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GUILayout.Label("Player name");
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playerName = GUILayout.TextField(playerName, 24);
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session.SetLocalPlayerName(playerName);
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GUILayout.Space(10);
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GUI.enabled = !session.IsBusy;
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GUILayout.Label("LAN // DIRECT CONNECTION");
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GUILayout.BeginHorizontal();
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GUILayout.Label("IP", GUILayout.Width(24));
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lanAddress = GUILayout.TextField(lanAddress);
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GUILayout.Label("Port", GUILayout.Width(32));
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lanPort = GUILayout.TextField(lanPort, GUILayout.Width(64));
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Start LAN Host", GUILayout.Height(32)) && TryReadLanPort(out ushort hostPort))
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session.StartLanHost(hostPort);
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if (GUILayout.Button("Join LAN", GUILayout.Height(32)) && TryReadLanPort(out ushort clientPort))
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session.StartLanClient(lanAddress, clientPort);
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GUILayout.EndHorizontal();
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if (!string.IsNullOrEmpty(lanValidationMessage))
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GUILayout.Label(lanValidationMessage);
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GUILayout.Space(12);
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GUILayout.Label("RELAY // ONLINE");
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if (GUILayout.Button("Create Relay Host", GUILayout.Height(34)))
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_ = session.StartHostAsync();
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GUILayout.Space(12);
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GUILayout.Label("Join by code");
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joinCode = GUILayout.TextField(joinCode).ToUpperInvariant();
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if (GUILayout.Button("Join via Relay", GUILayout.Height(30)))
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_ = session.StartClientAsync(joinCode);
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GUILayout.Space(14);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Open factories");
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if (GUILayout.Button("Refresh", GUILayout.Width(90)))
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_ = session.RefreshPublicLobbiesAsync();
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GUILayout.EndHorizontal();
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lobbyScrollPosition = GUILayout.BeginScrollView(lobbyScrollPosition, GUILayout.Height(160));
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foreach (Lobby lobby in session.PublicLobbies)
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{
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GUILayout.BeginHorizontal(GUI.skin.box);
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GUILayout.Label($"{lobby.Name} {lobby.Players.Count}/{lobby.MaxPlayers}", GUILayout.ExpandWidth(true));
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GUI.enabled = !session.IsBusy && lobby.AvailableSlots > 0;
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if (GUILayout.Button("Join", GUILayout.Width(70)))
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_ = session.JoinPublicLobbyAsync(lobby.Id);
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GUI.enabled = !session.IsBusy;
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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GUILayout.FlexibleSpace();
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GUILayout.Label(session.Status);
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GUI.enabled = true;
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GUILayout.EndArea();
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}
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private bool TryReadLanPort(out ushort port)
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{
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bool isValid = ushort.TryParse(lanPort, out port) && port > 0;
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lanValidationMessage = isValid ? string.Empty : "LAN port must be between 1 and 65535.";
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return isValid;
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}
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}
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