Added map and fixed other bugs

This commit is contained in:
2026-07-03 14:36:04 +03:00
parent 94739757be
commit 3d423974eb
161 changed files with 35735 additions and 315 deletions
@@ -8,12 +8,17 @@ public class PlayerFacade : NetworkBehaviour
[SerializeField] private PlayerMovement playerMovement;
[SerializeField] private PlayerHealth playerHealth;
[SerializeField] private PlayerShoot playerShoot;
[SerializeField] private PlayerShield playerShield;
[SerializeField] private PlayerUIController playerUIController;
public PlayerHealth PlayerHealth => playerHealth;
public override void OnNetworkSpawn()
{
// Клон (GhostPlayer) — серверный объект. На хосте он считается IsOwner,
// из-за чего перехватывал HUD игрока. Игроковую логику на клоне не запускаем.
if(GetComponent<GhostPlayer>() != null) return;
if(IsOwner)
{
StartCoroutine(InitPlayerUIController());
@@ -27,6 +32,9 @@ public class PlayerFacade : NetworkBehaviour
{
playerShoot.Init();
}
if (playerShield != null)
playerShield.InitInput();
}
if(playerHealth != null)