Added Fog and other fixes
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AERO - Volumetric Fog & Mist:
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A) Set your render pipeline asset to the one included in the package under Settings.
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(make sure that asset and the renderer with the volumetric fog is active).
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B) Alternatively, add a URP FullScreenPassRendererFeature and set the fog material.
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You can use the included volumetric fog material, or copy/modify/create your own.
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Quality and performance are determined by raymarch steps and features.
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That's it!
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Please see the live documentation for more information.
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🔗 https://mirzabeig.notion.site/AERO-Volumetric-Fog-Mist-3c0d023ca81842509ad89c749307ac53
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-Release Notes-
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1.0.0 | February 12, 2026:
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- Reboot, first release.
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1.1.0 | May 15, 2026:
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- Improved setup, hopefully *this* time it won't be deprecated shortly...
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- Fixed lighting not working in builds due to pre-processor naming/conflicts.
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1.2.0 | May 31, 2026:
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- Added scale slider for ambient lighting.
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- Added support for adaptive probe volumes.
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1.3.0 | June 02, 2026:
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- Added height masking (height fog) + texture.
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1.4.0 | June 07, 2026:
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- Added fog self-shadowing.
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1.5.0 | June 09, 2026:
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- Added height fog gradient(s).
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- Improved self-shadowing performance.
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1.6.0 | June 10, 2026:
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- Added custom shadow colour(s).
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- Performance optimizations, and bool-gating.
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1.6.1 | June 10, 2026:
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- Scene and settings tweak.
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1.6.2 | June 10, 2026:
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- Fixed issue with custom shadow colours' alpha being applied to fog self-shadowing even when the toggle has them disabled. Now they correctly match toggle state.
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1.6.3 | June 11, 2026:
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- Fixed APV sampling space issue.
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- Fixed issue with large scene texture sampling consistency.
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- Fixed issue with shadow artifacts at max distance.
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- Improved anisotropy.
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1.7.0 | June 12, 2026:
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- Added support for light cookies.
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- Added scrolling noise textures example.
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- Fixed flickering NaNs issue with APV lighting.
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1.7.1 | June 12, 2026:
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- Fixed jittering from precision degradation farther from origin via manual offset calculation.
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1.8.0 | June 13, 2026:
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- Added orthographic camera/rendering support.
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