Added Fog and other fixes
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@@ -17,6 +17,7 @@ public class PlayerShield : NetworkBehaviour
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public bool IsShieldUp => isActive.Value;
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public float MoveSpeedMultiplier => isActive.Value ? shieldMoveSpeedMultiplier : 1f;
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public GameObject ShieldVisual => shieldVisual;
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public override void OnNetworkSpawn()
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{
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