Added PlayerHealth and PlayerShoot
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@@ -5,47 +5,70 @@ using Unity.Collections;
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public class PlayerController : NetworkBehaviour
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{
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[SerializeField] private TMP_InputField PlayerNameInputField;
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[SerializeField] private TMP_Text PlayerNameText;
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[SerializeField] private float moveSpeed = 5f;
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public NetworkVariable<FixedString128Bytes> PlayerName = new NetworkVariable<FixedString128Bytes>(
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"Джон Бляк",
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NetworkVariableReadPermission.Everyone,
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NetworkVariableWritePermission.Owner
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);
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[SerializeField] private Camera playerCamera;
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[SerializeField] private float mouseSensitivity = 2f;
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[SerializeField] private Transform cameraRoot;
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float verticalRotation = 0f;
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public override void OnNetworkSpawn()
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{
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PlayerName.OnValueChanged += OnPlayerNameChanged;
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SetPlayerNameText();
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if (playerCamera != null)
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{
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playerCamera.enabled = IsOwner;
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playerCamera.GetComponent<AudioListener>().enabled = IsOwner;
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}
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if (!IsOwner) return;
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if (IsOwner)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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this.transform.position = new Vector3(Random.Range(-10f, 10f), 1f, Random.Range(-10f, 10f));
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PlayerNameInputField.onValueChanged.AddListener(OnPlayerNameInputChanged);
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if (IsOwner)
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{
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GetComponent<Renderer>().material.color = Color.blue;
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}
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else
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{
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GetComponent<Renderer>().material.color = Color.red;
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}
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if (IsOwner)
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{
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transform.position = new Vector3(Random.Range(-10f, 10f), 1f, Random.Range(-10f, 10f));
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}
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}
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private void OnPlayerNameChanged(FixedString128Bytes previousValue, FixedString128Bytes newValue)
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public void Update()
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{
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Debug.Log($"Player name changed from {previousValue} to {newValue}");
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SetPlayerNameText();
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if(!IsOwner) return;
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HandleMovement();
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HandleRotation();
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}
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private void OnPlayerNameInputChanged(string value)
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private void HandleMovement()
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{
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Debug.Log($"Player name input changed to {value}");
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SetPlayerNameText();
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float _moveX = Input.GetAxis("Horizontal");
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float _moveZ = Input.GetAxis("Vertical");
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Vector3 move = transform.right * _moveX + transform.forward * _moveZ;
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transform.position += move * moveSpeed * Time.deltaTime;
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}
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public override void OnNetworkDespawn()
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private void HandleRotation()
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{
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PlayerName.OnValueChanged -= OnPlayerNameChanged;
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if(IsOwner)
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PlayerNameInputField.onValueChanged.RemoveListener(OnPlayerNameInputChanged);
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}
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float _mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
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float _mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
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private void SetPlayerNameText()
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{
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PlayerNameText.text = PlayerName.Value.ToString();
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transform.Rotate(Vector3.up * _mouseX);
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verticalRotation -= _mouseY;
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verticalRotation = Mathf.Clamp(verticalRotation, -90f, 90f);
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cameraRoot.localRotation = Quaternion.Euler(verticalRotation, 0f, 0f);
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}
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}
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