Added UI and more

This commit is contained in:
2026-07-02 17:04:29 +03:00
parent eca9be620a
commit 8ac38208ae
190 changed files with 555483 additions and 101 deletions
@@ -10,37 +10,27 @@ public class PlayerShoot : NetworkBehaviour
[SerializeField] GameObject hitEffectPrefab;
private PlayerHealth playerHealth;
private WeaponView weaponView;
private bool isActive = false;
public void Init()
{
isActive = true;
playerHealth = GetComponent<PlayerHealth>();
weaponView = GetComponentInChildren<WeaponView>(true);
}
// public override void OnNetworkSpawn()
// {
// if (IsOwner)
// {
// playerHealth = GetComponent<PlayerHealth>();
// if (playerHealth == null)
// {
// Debug.LogError("PlayerHealth component not found on player");
// }
// }
// }
void Update()
{
if(!isActive) return;
if (!isActive) return;
playerHealth = GetComponent<PlayerHealth>();
if(playerHealth == null || playerHealth.isDead.Value) return;
if (playerHealth == null || playerHealth.isDead.Value) return;
if (Input.GetMouseButtonDown(0))
{
weaponView?.PlayShoot();
ShootServerRpc(cameraRoot.position, cameraRoot.forward);
}
}
@@ -48,6 +38,9 @@ public class PlayerShoot : NetworkBehaviour
[ServerRpc]
private void ShootServerRpc(Vector3 _origin, Vector3 _direction)
{
// Записываем выстрел для клона — ровно то, что пришло в RPC
GetComponent<GhostRecorder>()?.RecordShot(_origin, _direction);
Collider[] ownerColliders = GetComponentsInChildren<Collider>();
if (Physics.Raycast(_origin, _direction, out RaycastHit _hit, range))
@@ -72,4 +65,4 @@ public class PlayerShoot : NetworkBehaviour
// Debug.Log($"Spawning hit effect at {_hitPosition}");
Instantiate(hitEffectPrefab, _hitPosition, Quaternion.identity);
}
}
}