Added UI and more
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
using Unity.Netcode;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
|
||||
public class PlayerUIController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerHealthUIController playerHealthUIController;
|
||||
[SerializeField] private RoundManagerUIController roundManagerUIController;
|
||||
|
||||
|
||||
private PlayerFacade playerFacade;
|
||||
|
||||
private bool isActive = false;
|
||||
|
||||
public void Init(PlayerFacade _playerFacade)
|
||||
{
|
||||
isActive = true;
|
||||
|
||||
playerFacade = _playerFacade;
|
||||
|
||||
playerHealthUIController.Bind(playerFacade.PlayerHealth);
|
||||
roundManagerUIController.Bind(RoundManager.Current, playerFacade.OwnerClientId);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user