Init
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Unity.Properties;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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class LeaveSessionViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
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{
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SessionObserver m_SessionObserver;
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ISession m_Session;
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[CreateProperty]
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public bool CanLeaveSession
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{
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get => m_CanLeaveSession;
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private set
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{
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if (m_CanLeaveSession == value)
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{
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return;
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}
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m_CanLeaveSession = value;
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Notify();
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}
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}
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bool m_CanLeaveSession;
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public LeaveSessionViewModel(string sessionType)
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{
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.SessionAdded += OnSessionAdded;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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}
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void OnSessionAdded(ISession newSession)
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{
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m_Session = newSession;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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CanLeaveSession = true;
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}
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void OnSessionRemoved()
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{
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CanLeaveSession = false;
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CleanupSession();
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}
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public async Task LeaveSession(string sessionType)
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{
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var leaveTask = MultiplayerService.Instance?.Sessions[sessionType]?.LeaveAsync();
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if (leaveTask != null)
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await leaveTask;
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}
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void CleanupSession()
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session = null;
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}
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public void Dispose()
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{
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if (m_SessionObserver != null)
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{
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m_SessionObserver.Dispose();
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m_SessionObserver = null;
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}
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if (m_Session != null)
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{
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CleanupSession();
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}
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}
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/// <summary>
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/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
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/// Instead of hashing the data, an m_CanLeaveSession boolean is toggled when changes occur.
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/// </summary>
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public long GetViewHashCode() => m_CanLeaveSession ? 1 : 0;
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/// <summary>
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/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
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/// </summary>
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public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
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void Notify([CallerMemberName] string property = null)
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{
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propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
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}
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}
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}
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