This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
@@ -0,0 +1,64 @@
using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class PlayerCountLabel : Label
{
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindings();
}
}
}
string m_SessionType;
DataBinding m_DataBinding;
public PlayerCountLabel()
{
AddToClassList(BlocksTheme.Label);
m_DataBinding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(PlayerCountViewModel.DisplayText)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(text)), m_DataBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void UpdateBindings()
{
CleanupBindings();
m_DataBinding.dataSource = new PlayerCountViewModel(m_SessionType);
}
void CleanupBindings()
{
if (m_DataBinding.dataSource is IDisposable disposable)
{
disposable.Dispose();
}
m_DataBinding.dataSource = null;
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 6ba500f520b97b346b2521ef36ef885d
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerCount/PlayerCountLabel.cs
uploadId: 814574
@@ -0,0 +1,108 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class PlayerCountViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_DefaultDisplayText = "- / - Players";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
/// <summary>
/// This property is bound to <see cref="PlayerCountLabel.text"/> so that the label displays the number of
/// players in the session.
/// It is a property using [CreateProperty] attribute to allow for data binding in UIToolkit
/// <summary>
[CreateProperty]
public string DisplayText
{
get => m_DisplayText;
set
{
if (m_DisplayText == value)
{
return;
}
m_DisplayText = value;
++m_UpdateVersion;
Notify();
}
}
string m_DisplayText = k_DefaultDisplayText;
public PlayerCountViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.Changed += OnSessionChanged;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
OnSessionChanged();
}
void OnSessionRemoved()
{
DisplayText = k_DefaultDisplayText;
CleanUpSession();
}
void CleanUpSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.Changed -= OnSessionChanged;
m_Session = null;
}
void OnSessionChanged()
{
DisplayText = $"{m_Session.Players.Count} / {m_Session.MaxPlayers} Players";
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanUpSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5092878c82fa2624cae291fe02975c67
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerCount/PlayerCountViewModel.cs
uploadId: 814574