This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
@@ -0,0 +1,115 @@
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class PlayerListViewElement : ListView
{
private const string k_PlayerListIsEmptyLabel = "No player has joined";
private string m_SessionType;
private DataBinding m_DataBinding;
private PlayerListViewModel m_ViewModel;
[CreateProperty, UxmlAttribute]
public string SessionType
{
get => m_SessionType;
set
{
if (m_SessionType == value)
{
return;
}
m_SessionType = value;
if (panel != null)
{
UpdateBindingSources();
}
}
}
public PlayerListViewElement()
{
selectionType = SelectionType.None;
virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
// required for making each element inheriting an indexed array item for the data source path
// if not set, you need to specify the datasource path manually in the bindItem callback for each item
bindingSourceSelectionMode = BindingSourceSelectionMode.AutoAssign;
AddToClassList(BlocksTheme.ListViewNoHover);
AddToClassList(BlocksTheme.ScrollView);
makeNoneElement = MakeNoneElement;
makeItem = MakeDefaultItem;
BindItemSource();
RegisterCallback<AttachToPanelEvent>(OnAttachToPanelEvent);
RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanelEvent);
}
private void OnDetachFromPanelEvent(DetachFromPanelEvent panelEvent)
{
CleanupBindings();
}
private void OnAttachToPanelEvent(AttachToPanelEvent panelEvent)
{
UpdateBindingSources();
}
private void UpdateBindingSources()
{
CleanupBindings();
m_ViewModel = new PlayerListViewModel(m_SessionType);
m_DataBinding.dataSource = m_ViewModel;
}
private void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
m_DataBinding.dataSource = null;
}
private static VisualElement MakeNoneElement()
{
var label = new Label(k_PlayerListIsEmptyLabel);
label.AddToClassList(BlocksTheme.Label);
return label;
}
private void BindItemSource()
{
m_DataBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(PlayerListViewModel.Players)),
bindingMode = BindingMode.ToTarget
};
SetBinding(new BindingId(nameof(itemsSource)), m_DataBinding);
}
private static VisualElement MakeDefaultItem()
{
var playerNameLabel = new Label { name = nameof(PlayerNameLabel) };
playerNameLabel.AddToClassList(BlocksTheme.Label);
var dataBinding = new DataBinding
{
dataSourcePath = PropertyPath.FromName(nameof(PlayerViewModel.Name)),
bindingMode = BindingMode.ToTarget
};
playerNameLabel.SetBinding(new BindingId(nameof(Label.text)), dataBinding);
return playerNameLabel;
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ebf8a475674a6344a8602c7b78150111
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerListViewElement.cs
uploadId: 814574
@@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class PlayerListViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
List<PlayerViewModel> m_Players;
[CreateProperty]
public List<PlayerViewModel> Players
{
get => m_Players;
set
{
if (m_Players == value)
{
return;
}
m_Players = value;
++m_UpdateVersion;
Notify();
}
}
public PlayerListViewModel(string sessionType)
{
Players = new List<PlayerViewModel>();
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
void UpdatePlayerList()
{
if (m_Session == null)
return;
var updatedPlayerList = new List<PlayerViewModel>();
foreach (var player in m_Session.Players)
{
updatedPlayerList.Add(new PlayerViewModel(player, m_Session));
}
// properly dispose the player view models first
DisposeAndClearPlayerList();
Players.AddRange(updatedPlayerList);
++m_UpdateVersion;
Notify(nameof(Players));
}
private void DisposeAndClearPlayerList()
{
foreach (var player in Players)
{
player.Dispose();
}
Players.Clear();
}
void OnSessionAdded(ISession newSession)
{
m_Session = newSession;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
m_Session.PlayerJoined += OnPlayerCountChanged;
m_Session.PlayerHasLeft += OnPlayerCountChanged;
m_Session.PlayerPropertiesChanged += OnPlayerPropertiesChanged;
UpdatePlayerList();
}
void OnPlayerCountChanged(string playerId)
{
UpdatePlayerList();
}
void OnPlayerPropertiesChanged()
{
UpdatePlayerList();
}
void OnSessionRemoved()
{
DisposeAndClearPlayerList();
CleanupSession();
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session.PlayerHasLeft -= OnPlayerCountChanged;
m_Session.PlayerJoined -= OnPlayerCountChanged;
m_Session.PlayerPropertiesChanged -= OnPlayerPropertiesChanged;
m_Session = null;
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
CleanupSession();
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 261a2bc9eb4f2eb48a133715c1244987
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerListViewModel.cs
uploadId: 814574
@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
/// <summary>
/// Provides a DataBinding compatible representation of a player in a session.
/// </summary>
public class PlayerViewModel :
/* IReadOnlyPlayer, */
INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
private IReadOnlyPlayer _player;
private ISession _session;
private long _updateVersion;
/// <summary>
/// The unique identifier for the player. If not provided for a create or join request, it will be set to the ID of the caller.
/// </summary>
[CreateProperty]
public string Id => _player?.Id;
/// <summary>
/// The name of the player retrieved via the Authentication service.
/// </summary>
[CreateProperty]
public string Name => _player?.GetPlayerName();
/// <summary>
/// Indicates if the given player is the host of the current Session.
/// </summary>
[CreateProperty]
public bool IsHost => _session?.Host == Id;
/// <summary>
/// The allocation id
/// </summary>
public string AllocationId => _player?.AllocationId;
/// <summary>
/// Custom game-specific properties that apply to an individual player (e.g. &#x60;role&#x60; or &#x60;skill&#x60;).
/// </summary>
public IReadOnlyDictionary<string, PlayerProperty> Properties => _player?.Properties;
/// <summary>
/// The time at which the member joined the Session.
/// </summary>
public DateTime Joined => _player?.Joined ?? DateTime.UnixEpoch;
/// <summary>
/// The last time the metadata for this member was updated.
/// </summary>
public DateTime LastUpdated => _player?.LastUpdated ?? DateTime.UnixEpoch;
/// <summary>
/// The Session the player is part of.
/// </summary>
public ISession Session => _session;
public PlayerViewModel(IReadOnlyPlayer player, ISession session)
{
_player = player;
_session = session;
_session.Changed += OnSessionChanged;
_session.SessionHostChanged += OnSessionHostChanged;
_session.PlayerPropertiesChanged += OnSessionPlayerPropertiesChanged;
}
private void OnSessionHostChanged(string obj)
{
_updateVersion++;
Notify(nameof(IsHost));
}
private void OnSessionPlayerPropertiesChanged()
{
_updateVersion++;
if (!string.IsNullOrEmpty(Name))
{
Notify(nameof(Name));
}
Notify(nameof(Properties));
}
private void OnSessionChanged()
{
_updateVersion++;
Notify(nameof(Session));
}
public void Dispose()
{
_session.Changed -= OnSessionChanged;
_session.SessionHostChanged -= OnSessionHostChanged;
_session.PlayerPropertiesChanged -= OnSessionPlayerPropertiesChanged;
_player = null;
_session = null;
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => _updateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
private void Notify([CallerMemberName] string property = null)
{
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
}
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 75d4b34acea8451a8a3d375147ba9213
timeCreated: 1761247019
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/PlayerList/PlayerViewModel.cs
uploadId: 814574