Init
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using Blocks.Common;
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using Unity.Properties;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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[UxmlElement]
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public partial class PlayerListViewElement : ListView
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{
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private const string k_PlayerListIsEmptyLabel = "No player has joined";
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private string m_SessionType;
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private DataBinding m_DataBinding;
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private PlayerListViewModel m_ViewModel;
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[CreateProperty, UxmlAttribute]
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public string SessionType
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{
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get => m_SessionType;
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set
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{
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if (m_SessionType == value)
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{
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return;
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}
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m_SessionType = value;
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if (panel != null)
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{
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UpdateBindingSources();
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}
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}
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}
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public PlayerListViewElement()
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{
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selectionType = SelectionType.None;
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virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
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// required for making each element inheriting an indexed array item for the data source path
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// if not set, you need to specify the datasource path manually in the bindItem callback for each item
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bindingSourceSelectionMode = BindingSourceSelectionMode.AutoAssign;
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AddToClassList(BlocksTheme.ListViewNoHover);
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AddToClassList(BlocksTheme.ScrollView);
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makeNoneElement = MakeNoneElement;
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makeItem = MakeDefaultItem;
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BindItemSource();
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RegisterCallback<AttachToPanelEvent>(OnAttachToPanelEvent);
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RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanelEvent);
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}
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private void OnDetachFromPanelEvent(DetachFromPanelEvent panelEvent)
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{
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CleanupBindings();
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}
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private void OnAttachToPanelEvent(AttachToPanelEvent panelEvent)
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{
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UpdateBindingSources();
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}
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private void UpdateBindingSources()
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{
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CleanupBindings();
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m_ViewModel = new PlayerListViewModel(m_SessionType);
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m_DataBinding.dataSource = m_ViewModel;
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}
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private void CleanupBindings()
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{
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m_ViewModel?.Dispose();
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m_ViewModel = null;
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m_DataBinding.dataSource = null;
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}
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private static VisualElement MakeNoneElement()
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{
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var label = new Label(k_PlayerListIsEmptyLabel);
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label.AddToClassList(BlocksTheme.Label);
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return label;
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}
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private void BindItemSource()
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{
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m_DataBinding = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(PlayerListViewModel.Players)),
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bindingMode = BindingMode.ToTarget
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};
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SetBinding(new BindingId(nameof(itemsSource)), m_DataBinding);
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}
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private static VisualElement MakeDefaultItem()
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{
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var playerNameLabel = new Label { name = nameof(PlayerNameLabel) };
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playerNameLabel.AddToClassList(BlocksTheme.Label);
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var dataBinding = new DataBinding
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{
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dataSourcePath = PropertyPath.FromName(nameof(PlayerViewModel.Name)),
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bindingMode = BindingMode.ToTarget
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};
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playerNameLabel.SetBinding(new BindingId(nameof(Label.text)), dataBinding);
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return playerNameLabel;
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}
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}
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}
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