Init
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using System;
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using Blocks.Common;
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using Unity.Properties;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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[UxmlElement]
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public partial class PlayerNameLabel : Label
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{
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[UxmlAttribute, CreateProperty]
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public string SessionType
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{
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get => m_SessionType;
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set
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{
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if (m_SessionType == value)
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{
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return;
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}
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m_SessionType = value;
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if (panel != null)
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{
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UpdateBindings();
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}
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}
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}
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string m_SessionType;
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DataBinding m_DataBinding;
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public PlayerNameLabel()
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{
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AddToClassList(BlocksTheme.Header);
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AddToClassList(BlocksTheme.HeaderSmall);
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m_DataBinding = new DataBinding()
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{
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dataSourcePath = new PropertyPath(nameof(PlayerNameViewModel.PlayerName)),
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bindingMode = BindingMode.ToTarget
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};
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SetBinding(new BindingId(nameof(text)), m_DataBinding);
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RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
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RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
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}
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void UpdateBindings()
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{
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CleanupBindings();
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m_DataBinding.dataSource = new PlayerNameViewModel(m_SessionType);
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}
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void CleanupBindings()
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{
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if (m_DataBinding.dataSource is IDisposable disposable)
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{
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disposable.Dispose();
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}
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m_DataBinding.dataSource = null;
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: f97a8d9411142084183390e9f2939757
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/CommonSession/Runtime/PlayerName/PlayerNameLabel.cs
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uploadId: 814574
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@@ -0,0 +1,107 @@
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using System;
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using System.Runtime.CompilerServices;
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using Unity.Properties;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions.Common
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{
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public class PlayerNameViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
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{
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const string k_NoSession = "No Player Joined";
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SessionObserver m_SessionObserver;
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ISession m_Session;
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long m_UpdateVersion;
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/// <summary>
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/// This property is bound to <see cref="PlayerNameLabel.text"/> so that the label displays the current
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/// session name.
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/// <summary>
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[CreateProperty]
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public string PlayerName
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{
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get => m_PlayerName;
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set
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{
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if (m_PlayerName == value)
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{
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return;
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}
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m_PlayerName = value;
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++m_UpdateVersion;
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Notify();
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}
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}
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string m_PlayerName = k_NoSession;
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public PlayerNameViewModel(string sessionType)
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{
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.SessionAdded += OnSessionAdded;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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}
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void OnSessionAdded(ISession newSession)
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{
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m_Session = newSession;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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m_Session.Changed += OnSessionChanged;
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OnSessionChanged();
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}
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void OnSessionChanged()
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{
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PlayerName = m_Session.CurrentPlayer.GetPlayerName();
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}
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void OnSessionRemoved()
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{
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PlayerName = k_NoSession;
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CleanupSession();
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}
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void CleanupSession()
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session.Changed -= OnSessionChanged;
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m_Session = null;
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}
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public void Dispose()
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{
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if (m_SessionObserver != null)
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{
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m_SessionObserver.Dispose();
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m_SessionObserver = null;
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}
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if (m_Session != null)
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{
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CleanupSession();
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}
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}
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/// <summary>
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/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
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/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
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/// </summary>
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public long GetViewHashCode() => m_UpdateVersion;
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/// <summary>
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/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
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/// </summary>
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public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
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void Notify([CallerMemberName] string property = null)
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{
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propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: dfc41271b4bb8404f8777303da017982
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/CommonSession/Runtime/PlayerName/PlayerNameViewModel.cs
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uploadId: 814574
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