This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
@@ -0,0 +1,59 @@
using System;
using Blocks.Common;
using Unity.Properties;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
[UxmlElement]
public partial class SessionStatusLabel : Label
{
[UxmlAttribute, CreateProperty]
public string SessionType
{
get => m_SessiontType;
set
{
if (m_SessiontType == value)
return;
m_SessiontType = value;
if (panel != null)
UpdateBindings();
}
}
string m_SessiontType;
DataBinding m_Binding;
public SessionStatusLabel()
{
AddToClassList(BlocksTheme.Label);
m_Binding = new DataBinding()
{
dataSourcePath = new PropertyPath(nameof(SessionStatusViewModel.DisplayText)),
bindingMode = BindingMode.ToTarget,
};
SetBinding(new BindingId(nameof(text)), m_Binding);
RegisterCallback<AttachToPanelEvent>(evt => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(evt => RemoveBindings());
}
void RemoveBindings()
{
if (m_Binding.dataSource is IDisposable disposable)
disposable.Dispose();
m_Binding.dataSource = null;
}
void UpdateBindings()
{
RemoveBindings();
m_Binding.dataSource = new SessionStatusViewModel(SessionType);
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4da76dc5904c6224f90646080a5911cd
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionStatus/SessionStatusLabel.cs
uploadId: 814574
@@ -0,0 +1,98 @@
using System;
using System.Runtime.CompilerServices;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions.Common
{
public class SessionStatusViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
{
const string k_NoSessionText = "Not in a session";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public string DisplayText
{
get => m_DisplayText;
set
{
if (m_DisplayText == value)
return;
m_DisplayText = value;
m_UpdateVersion++;
Notify();
}
}
string m_DisplayText = k_NoSessionText;
public SessionStatusViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
OnSessionAdded(m_SessionObserver.Session);
}
void OnAddingSessionFailed(AddingSessionOptions sessionOptions, SessionException exception)
{
DisplayText = "Session operation failed: " + exception.Message;
}
void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
{
DisplayText = "Awaiting Session information...";
}
void OnSessionAdded(ISession session)
{
m_Session = session;
m_Session.RemovedFromSession += OnRemovedFromSession;
m_Session.Deleted += OnRemovedFromSession;
DisplayText = "In session: " + m_Session.Name;
}
void OnRemovedFromSession()
{
CleanupSession();
DisplayText = k_NoSessionText;
}
void CleanupSession()
{
m_Session.RemovedFromSession -= OnRemovedFromSession;
m_Session.Deleted -= OnRemovedFromSession;
m_Session = null;
}
public void Dispose()
{
m_SessionObserver?.Dispose();
m_SessionObserver = null;
if (m_Session != null)
CleanupSession();
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 12b466ea4a0f660488391a3c0f5cdfe1
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/CommonSession/Runtime/SessionStatus/SessionStatusViewModel.cs
uploadId: 814574