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# Multiplayer Session Building Blocks
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## How to utilize the Multiplayer Session Building Blocks
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### Cloud Project Connection
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- Make sure your Unity project is connected to a cloud project before use.
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- Connect it to a project in the Unity editor via: `File > Project Settings > Services` (Select an organization and choose either an existing cloud project or create a new one)
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### Scenes Overview
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- **JoinByBrowsing**
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Lets users log in and browse available sessions to join.
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Ideal for standard authentication and finding lobbies.
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- **JoinByCode**
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UI that enables to create a session that other players can join using the created join code.
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Perfect for joining and inviting players to a specific session through copying a code.
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- **QuickJoin**
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Automatically joins the first available session.
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Perfect for quickly joining any existing session when matching with specific rules doesn't matter.
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- **QuickJoinDebug**
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Same as QuickJoin just with additional session info window at the left with information about the session.
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Useful for debugging a session.
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### Finding UI Elements
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- The Kit contains some pre-made UI for your convenience inside the following folders:
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`Assets / Blocks / MultiplayerSession / UI`
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`Assets / Blocks / CommonSession / UI`
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- When creating your own UI, you can find each Kit element in the UIBuilder editor.
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- Open UI Builder and click on the *Project* category inside the *Library* panel.
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- You can drag the elements from the Blocks section into the hierarchy in UI builder to add them to your own UI.
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- Sessions are being tracked between the Blocks VisualElements based on the `SessionType` value, don't forget to set this value in each element inspector after adding one to your UI.
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- The UI elements are created through C# scripts utilizing the UXMLElement attribute. You can find the scripts in the **Runtime Folder** at:
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`Assets / Blocks / MultiplayerSession / Runtime`
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`Assets / Blocks / CommonSession / Runtime`
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- Each element is in its own folder and consists of a model view class and an element class.
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### Session Type & Settings
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- All UI elements communicate through the `SessionType`.
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- Ensure all elements use the `SessionType` to work together.
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- In our UXMLs, the session type is set in the `SessionSettings` scriptable object, which in turn is referenced by the uxml assets containing the UI.
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@@ -0,0 +1,14 @@
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packageName: Unity Building Block - Multiplayer Session
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||||
packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/README.md
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{
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"name": "Blocks.Sessions",
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||||
"rootNamespace": "Blocks.Sessions",
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||||
"references": [
|
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"GUID:fe25561d224ed4743af4c60938a59d0b",
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"GUID:37e17ffe38d86ae48bc3207e83ffef88",
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"includePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"MULTIPLAYER_SERVICES_1_2_0_OR_NEWER"
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||||
],
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||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.netcode.gameobjects",
|
||||
"expression": "2.0.0",
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||||
"define": "GAMEOBJECTS_NETCODE_2_AVAILABLE"
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||||
},
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||||
{
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||||
"name": "com.unity.services.multiplayer",
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||||
"expression": "1.2.0",
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||||
"define": "MULTIPLAYER_SERVICES_1_2_0_OR_NEWER"
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||||
}
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],
|
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"noEngineReferences": false
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}
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/Blocks.Sessions.asmdef
|
||||
uploadId: 814574
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+124
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using System.Collections.Generic;
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using Blocks.Common;
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using Blocks.Sessions.Common;
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using Unity.Properties;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions
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{
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[UxmlElement]
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public partial class CreateSessionElement : VisualElement
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{
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const string k_EnterSessionNamePlaceholder = "Enter Session Name";
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const string k_CreateButtonText = "CREATE";
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[CreateProperty, UxmlAttribute]
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public SessionSettings SessionSettings
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{
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get => m_SessionSettings;
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set
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{
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if (m_SessionSettings == value)
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return;
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m_SessionSettings = value;
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if (panel != null)
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UpdateBindings();
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}
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}
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SessionSettings m_SessionSettings;
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CreateSessionViewModel m_ViewModel;
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readonly List<DataBinding> m_Bindings = new();
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public CreateSessionElement()
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{
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AddToClassList(BlocksTheme.ContainerHorizontal);
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var enabledBinding = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(m_ViewModel.CanRegisterSession)),
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bindingMode = BindingMode.ToTarget
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};
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SetBinding(new BindingId(nameof(enabledSelf)), enabledBinding);
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m_Bindings.Add(enabledBinding);
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var sessionNameTextField = new TextField
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{
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textEdition =
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{
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placeholder = k_EnterSessionNamePlaceholder,
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hidePlaceholderOnFocus = true
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}
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};
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sessionNameTextField.AddToClassList(BlocksTheme.TextField);
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sessionNameTextField.AddToClassList(BlocksTheme.SpaceRight);
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var sessionNameBinding = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(m_ViewModel.SessionName)),
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bindingMode = BindingMode.ToSource
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};
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sessionNameTextField.SetBinding("value", sessionNameBinding);
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Add(sessionNameTextField);
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m_Bindings.Add(sessionNameBinding);
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var createSessionButton = new Button
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{
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text = k_CreateButtonText
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};
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createSessionButton.AddToClassList(BlocksTheme.Button);
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var createSessionBinding = new DataBinding
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{
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dataSourcePath = new PropertyPath(nameof(m_ViewModel.HasSessionName)),
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bindingMode = BindingMode.ToTarget
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};
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createSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), createSessionBinding);
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createSessionButton.clicked += CreateSession;
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Add(createSessionButton);
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m_Bindings.Add(createSessionBinding);
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RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
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RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
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}
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void CreateSession()
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{
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if (!SessionSettings)
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{
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Debug.LogError("SessionSettings is null, it needs to be assigned in the uxml.");
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return;
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}
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if (!m_ViewModel.AreMultiplayerServicesInitialized())
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{
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Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a ServicesInitialization and PlayerAuthentication components in your scene.");
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return;
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}
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_ = m_ViewModel.CreateSessionAsync(SessionSettings.ToSessionOptions());
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}
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void UpdateBindings()
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{
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CleanupBindings();
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m_ViewModel = new CreateSessionViewModel(SessionSettings?.sessionType);
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foreach (var binding in m_Bindings)
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{
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binding.dataSource = m_ViewModel;
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}
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}
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void CleanupBindings()
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{
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m_ViewModel?.Dispose();
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m_ViewModel = null;
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foreach (var binding in m_Bindings)
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{
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binding.dataSource = null;
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}
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||||
}
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||||
}
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||||
}
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||||
+9
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 975cfeeaa0b804d48ae43d4abf031ebf
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
|
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packageName: Unity Building Block - Multiplayer Session
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||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/CreateSession/CreateSessionElement.cs
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||||
uploadId: 814574
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||||
+140
@@ -0,0 +1,140 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using Unity.Properties;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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||||
namespace Blocks.Sessions
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{
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public class CreateSessionViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
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{
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||||
SessionObserver m_SessionObserver;
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ISession m_Session;
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long m_UpdateVersion;
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||||
[CreateProperty]
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||||
public bool CanRegisterSession
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||||
{
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||||
get => m_CanRegisterSession;
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||||
private set
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||||
{
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||||
if (m_CanRegisterSession == value)
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||||
return;
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||||
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||||
m_CanRegisterSession = value;
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++m_UpdateVersion;
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Notify();
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}
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}
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bool m_CanRegisterSession = true;
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[CreateProperty]
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||||
public bool HasSessionName
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{
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get => m_HasSessionName;
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private set
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{
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if (m_HasSessionName == value)
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return;
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||||
m_HasSessionName = value;
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Notify();
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||||
}
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||||
}
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bool m_HasSessionName;
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||||
[CreateProperty]
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||||
public string SessionName
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{
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get => m_SessionName;
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||||
private set
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||||
{
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||||
if (m_SessionName == value)
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||||
return;
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||||
|
||||
m_SessionName = value;
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||||
|
||||
HasSessionName = m_SessionName != "";
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||||
|
||||
++m_UpdateVersion;
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||||
Notify();
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||||
}
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||||
}
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||||
string m_SessionName;
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public CreateSessionViewModel(string sessionType)
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{
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m_SessionObserver = new SessionObserver(sessionType);
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||||
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m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
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m_SessionObserver.SessionAdded += OnSessionAdded;
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||||
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
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||||
|
||||
if (m_SessionObserver.Session != null)
|
||||
{
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||||
OnSessionAdded(m_SessionObserver.Session);
|
||||
}
|
||||
}
|
||||
void OnAddingSessionFailed(AddingSessionOptions session, SessionException exception) => CanRegisterSession = true;
|
||||
void OnAddingSessionStarted(AddingSessionOptions session) => CanRegisterSession = false;
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||||
|
||||
void OnSessionAdded(ISession session)
|
||||
{
|
||||
m_Session = session;
|
||||
m_Session.RemovedFromSession += OnSessionRemoved;
|
||||
m_Session.Deleted += OnSessionRemoved;
|
||||
CanRegisterSession = false;
|
||||
}
|
||||
|
||||
void OnSessionRemoved()
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
CanRegisterSession = true;
|
||||
}
|
||||
|
||||
public bool AreMultiplayerServicesInitialized()
|
||||
{
|
||||
return MultiplayerService.Instance != null;
|
||||
}
|
||||
|
||||
public async Task<IHostSession> CreateSessionAsync(SessionOptions sessionOptions)
|
||||
{
|
||||
sessionOptions.Name = SessionName;
|
||||
return await MultiplayerService.Instance.CreateSessionAsync(sessionOptions);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (m_SessionObserver != null)
|
||||
{
|
||||
m_SessionObserver.AddingSessionStarted -= OnAddingSessionStarted;
|
||||
m_SessionObserver.SessionAdded -= OnSessionAdded;
|
||||
m_SessionObserver.AddingSessionFailed -= OnAddingSessionFailed;
|
||||
m_SessionObserver.Dispose();
|
||||
m_SessionObserver = null;
|
||||
}
|
||||
if (m_Session != null)
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
void Notify([CallerMemberName] string property = null) =>
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/CreateSession/CreateSessionViewModel.cs
|
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uploadId: 814574
|
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userData:
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assetBundleVariant:
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+115
@@ -0,0 +1,115 @@
|
||||
using System.Collections.Generic;
|
||||
using Blocks.Common;
|
||||
using Blocks.Sessions.Common;
|
||||
using Unity.Properties;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
[UxmlElement]
|
||||
public partial class JoinSessionByCode : VisualElement
|
||||
{
|
||||
const string k_SessionCodeTextFieldPlaceholder = "Enter Session Code";
|
||||
const string k_JoinButtonText = "JOIN";
|
||||
|
||||
[UxmlAttribute, CreateProperty]
|
||||
SessionSettings SessionSettings
|
||||
{
|
||||
get => m_SessionSettings;
|
||||
set
|
||||
{
|
||||
if (m_SessionSettings == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_SessionSettings = value;
|
||||
if (panel != null)
|
||||
{
|
||||
UpdateBindings();
|
||||
}
|
||||
}
|
||||
}
|
||||
SessionSettings m_SessionSettings;
|
||||
|
||||
JoinSessionByCodeViewModel m_ViewModel;
|
||||
|
||||
readonly List<DataBinding> m_Bindings = new();
|
||||
|
||||
public JoinSessionByCode()
|
||||
{
|
||||
AddToClassList(BlocksTheme.ContainerHorizontal);
|
||||
|
||||
var sessionCodeTextField = new TextField
|
||||
{
|
||||
textEdition =
|
||||
{
|
||||
placeholder = k_SessionCodeTextFieldPlaceholder,
|
||||
hidePlaceholderOnFocus = true
|
||||
}
|
||||
};
|
||||
sessionCodeTextField.AddToClassList(BlocksTheme.TextField);
|
||||
sessionCodeTextField.AddToClassList(BlocksTheme.SpaceRight);
|
||||
var sessionCodeBinding = new DataBinding
|
||||
{
|
||||
dataSourcePath = new PropertyPath(nameof(m_ViewModel.SessionCode)),
|
||||
bindingMode = BindingMode.ToSource
|
||||
};
|
||||
sessionCodeTextField.SetBinding("value", sessionCodeBinding);
|
||||
Add(sessionCodeTextField);
|
||||
m_Bindings.Add(sessionCodeBinding);
|
||||
|
||||
var createSessionButton = new Button
|
||||
{
|
||||
text = k_JoinButtonText
|
||||
};
|
||||
createSessionButton.AddToClassList(BlocksTheme.Button);
|
||||
var createSessionBinding = new DataBinding
|
||||
{
|
||||
dataSourcePath = new PropertyPath(nameof(m_ViewModel.CanJoinSession)),
|
||||
bindingMode = BindingMode.ToTarget
|
||||
};
|
||||
createSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), createSessionBinding);
|
||||
createSessionButton.clicked += JoinSession;
|
||||
Add(createSessionButton);
|
||||
m_Bindings.Add(createSessionBinding);
|
||||
|
||||
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
|
||||
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
|
||||
}
|
||||
|
||||
void JoinSession()
|
||||
{
|
||||
if (!m_ViewModel.AreMultiplayerServicesInitialized())
|
||||
{
|
||||
Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a Servicesinitialization and PlayerAuthentication components in your scene.");
|
||||
return;
|
||||
}
|
||||
|
||||
_ = m_ViewModel.JoinSessionByCodeAsync(m_SessionSettings.ToJoinSessionOptions());
|
||||
}
|
||||
|
||||
void UpdateBindings()
|
||||
{
|
||||
CleanupBindings();
|
||||
|
||||
m_ViewModel = new JoinSessionByCodeViewModel(m_SessionSettings?.sessionType);
|
||||
foreach (var binding in m_Bindings)
|
||||
{
|
||||
binding.dataSource = m_ViewModel;
|
||||
}
|
||||
}
|
||||
|
||||
void CleanupBindings()
|
||||
{
|
||||
m_ViewModel?.Dispose();
|
||||
m_ViewModel = null;
|
||||
|
||||
foreach (var binding in m_Bindings)
|
||||
{
|
||||
binding.dataSource = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdf5e790676d88e42b60d23a1c94ec3d
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/JoinSessionByCode/JoinSessionByCodeElement.cs
|
||||
uploadId: 814574
|
||||
+136
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Properties;
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
public class JoinSessionByCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
|
||||
{
|
||||
const string k_ValidSessionCodeCharacters = "6789BCDFGHJKLMNPQRTWbcdfghjklmnpqrtw";
|
||||
|
||||
SessionObserver m_SessionObserver;
|
||||
ISession m_Session;
|
||||
long m_UpdateVersion;
|
||||
|
||||
[CreateProperty]
|
||||
public bool CanJoinSession
|
||||
{
|
||||
get => m_CanJoinSession;
|
||||
private set
|
||||
{
|
||||
var canJoin = value;
|
||||
if(canJoin && m_Session != null)
|
||||
canJoin = false;
|
||||
|
||||
if (m_CanJoinSession == canJoin)
|
||||
return;
|
||||
|
||||
m_CanJoinSession = canJoin;
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
bool m_CanJoinSession;
|
||||
|
||||
[CreateProperty]
|
||||
public string SessionCode
|
||||
{
|
||||
get => m_SessionCode;
|
||||
private set
|
||||
{
|
||||
if (m_SessionCode == value)
|
||||
return;
|
||||
|
||||
m_SessionCode = value;
|
||||
CanJoinSession = CheckIsSessionCodeFormatValid(m_SessionCode);
|
||||
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
string m_SessionCode;
|
||||
|
||||
public JoinSessionByCodeViewModel(string sessionType)
|
||||
{
|
||||
m_SessionObserver = new SessionObserver(sessionType);
|
||||
|
||||
m_SessionObserver.SessionAdded += OnSessionAdded;
|
||||
|
||||
if (m_SessionObserver.Session != null)
|
||||
{
|
||||
OnSessionAdded(m_SessionObserver.Session);
|
||||
}
|
||||
}
|
||||
|
||||
static bool CheckIsSessionCodeFormatValid(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str) || str.Length is < 6 or > 8)
|
||||
return false;
|
||||
|
||||
foreach (var c in str)
|
||||
{
|
||||
if (!k_ValidSessionCodeCharacters.Contains(c))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnSessionAdded(ISession session)
|
||||
{
|
||||
m_Session = session;
|
||||
m_Session.RemovedFromSession += OnSessionRemoved;
|
||||
m_Session.Deleted += OnSessionRemoved;
|
||||
CanJoinSession = false;
|
||||
}
|
||||
|
||||
void OnSessionRemoved()
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
CanJoinSession = CheckIsSessionCodeFormatValid(SessionCode);
|
||||
}
|
||||
|
||||
public bool AreMultiplayerServicesInitialized()
|
||||
{
|
||||
return MultiplayerService.Instance != null;
|
||||
}
|
||||
|
||||
public async Task<ISession> JoinSessionByCodeAsync(JoinSessionOptions joinSessionOptions)
|
||||
{
|
||||
return await MultiplayerService.Instance.JoinSessionByCodeAsync(SessionCode, joinSessionOptions);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (m_SessionObserver != null)
|
||||
{
|
||||
m_SessionObserver.SessionAdded -= OnSessionAdded;
|
||||
m_SessionObserver.Dispose();
|
||||
m_SessionObserver = null;
|
||||
}
|
||||
if (m_Session != null)
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
void Notify([CallerMemberName] string property = null) =>
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fdbae86b41f456438497221fc9e2b7a
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/JoinSessionByCode/JoinSessionByCodeViewModel.cs
|
||||
uploadId: 814574
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eea82fc88ffa9e0488723568ccc9a5f3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using Blocks.Common;
|
||||
using Blocks.Sessions.Common;
|
||||
using Unity.Properties;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
[UxmlElement]
|
||||
public partial class QuickJoinButton : Button
|
||||
{
|
||||
const string k_QuickJoinButtonText = "QUICK JOIN";
|
||||
|
||||
[UxmlAttribute, CreateProperty]
|
||||
public SessionSettings SessionSettings
|
||||
{
|
||||
get => m_SessionSettings;
|
||||
set
|
||||
{
|
||||
if (m_SessionSettings == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_SessionSettings = value;
|
||||
if (panel != null)
|
||||
{
|
||||
UpdateBindings();
|
||||
}
|
||||
}
|
||||
}
|
||||
SessionSettings m_SessionSettings;
|
||||
|
||||
[UxmlAttribute]
|
||||
public QuickJoinSettings QuickJoinSettings;
|
||||
|
||||
DataBinding m_DataBinding;
|
||||
QuickJoinViewModel m_ViewModel;
|
||||
|
||||
public QuickJoinButton()
|
||||
{
|
||||
text = k_QuickJoinButtonText;
|
||||
|
||||
AddToClassList(BlocksTheme.Button);
|
||||
m_DataBinding = new DataBinding()
|
||||
{
|
||||
dataSourcePath = new PropertyPath(nameof(QuickJoinViewModel.CanClickButton)),
|
||||
bindingMode = BindingMode.ToTarget
|
||||
};
|
||||
SetBinding("enabledSelf", m_DataBinding);
|
||||
clicked += OnQuickJoinButtonClicked;
|
||||
|
||||
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
|
||||
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
|
||||
}
|
||||
|
||||
void OnQuickJoinButtonClicked()
|
||||
{
|
||||
if (!SessionSettings)
|
||||
{
|
||||
Debug.LogError("SessionSettings is null, it needs to be assigned in the uxml.");
|
||||
return;
|
||||
}
|
||||
if (!m_ViewModel.AreMultiplayerServicesInitialized())
|
||||
{
|
||||
Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a ServicesInitialization and PlayerAuthentication components in your scene.");
|
||||
return;
|
||||
}
|
||||
|
||||
_ = m_ViewModel.MatchmakeSessionAsync(QuickJoinSettings.ToQuickJoinOptions(), SessionSettings.ToSessionOptions());
|
||||
}
|
||||
|
||||
void UpdateBindings()
|
||||
{
|
||||
CleanupBindings();
|
||||
m_ViewModel = new QuickJoinViewModel(SessionSettings?.sessionType);
|
||||
m_DataBinding.dataSource = m_ViewModel;
|
||||
}
|
||||
|
||||
void CleanupBindings()
|
||||
{
|
||||
if (m_DataBinding.dataSource is IDisposable disposable)
|
||||
{
|
||||
disposable.Dispose();
|
||||
}
|
||||
|
||||
m_ViewModel = null;
|
||||
m_DataBinding.dataSource = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2fe78a7d34bd1b4d84380b9aeacc6a7
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinButton.cs
|
||||
uploadId: 814574
|
||||
@@ -0,0 +1,24 @@
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
[CreateAssetMenu(fileName = nameof(QuickJoinSettings), menuName = "Services/Blocks/Session/" + nameof(QuickJoinSettings))]
|
||||
public class QuickJoinSettings : ScriptableObject
|
||||
{
|
||||
[Header("QuickJoinSettings")]
|
||||
[Tooltip("The timeout in seconds for the quick join to stop trying to join and either fail or create its own session is createSession is true.")]
|
||||
public float timeout = 5f;
|
||||
[Tooltip("If true, the quick join will create a session if it cannot find one to join withing the given timeout time frame.")]
|
||||
public bool createSession = true;
|
||||
|
||||
public QuickJoinOptions ToQuickJoinOptions()
|
||||
{
|
||||
return new QuickJoinOptions
|
||||
{
|
||||
Timeout = System.TimeSpan.FromSeconds(timeout),
|
||||
CreateSession = createSession
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d453e3c39a7322043bc13370b81b57f1
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinSettings.cs
|
||||
uploadId: 814574
|
||||
@@ -0,0 +1,125 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Properties;
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
public class QuickJoinViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
|
||||
{
|
||||
SessionObserver m_SessionObserver;
|
||||
ISession m_Session;
|
||||
long m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// This property is bound to <see cref="QuickJoinButton.enabledSelf"/> so that the button is enabled or disabled
|
||||
/// based on whether a session can be joined. <br/>
|
||||
/// It is a property using [CreateProperty] attribute to allow for data binding in UIToolkit
|
||||
/// and using <see cref="Notify"/> to optimize UIToolkit redraws.
|
||||
/// </summary>
|
||||
[CreateProperty]
|
||||
public bool CanClickButton
|
||||
{
|
||||
get => m_CanClickButton;
|
||||
set
|
||||
{
|
||||
if (m_CanClickButton == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_CanClickButton = value;
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_CanClickButton = true;
|
||||
|
||||
public QuickJoinViewModel(string sessionType)
|
||||
{
|
||||
m_SessionObserver = new SessionObserver(sessionType);
|
||||
m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
|
||||
m_SessionObserver.SessionAdded += OnSessionAdded;
|
||||
m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
|
||||
|
||||
if (m_SessionObserver.Session != null)
|
||||
{
|
||||
OnSessionAdded(m_SessionObserver.Session);
|
||||
}
|
||||
}
|
||||
|
||||
void OnAddingSessionFailed(AddingSessionOptions session, Exception exception)
|
||||
{
|
||||
CanClickButton = true;
|
||||
}
|
||||
|
||||
void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
|
||||
{
|
||||
CanClickButton = false;
|
||||
}
|
||||
|
||||
void OnSessionAdded(ISession newSession)
|
||||
{
|
||||
m_Session = newSession;
|
||||
m_Session.RemovedFromSession += OnSessionRemoved;
|
||||
m_Session.Deleted += OnSessionRemoved;
|
||||
CanClickButton = false;
|
||||
}
|
||||
|
||||
void OnSessionRemoved()
|
||||
{
|
||||
CanClickButton = true;
|
||||
CleanupSession();
|
||||
}
|
||||
|
||||
void CleanupSession()
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
}
|
||||
|
||||
public bool AreMultiplayerServicesInitialized()
|
||||
{
|
||||
return MultiplayerService.Instance != null;
|
||||
}
|
||||
|
||||
public async Task<ISession> MatchmakeSessionAsync(QuickJoinOptions quickJoinOptions, SessionOptions sessionOptions)
|
||||
{
|
||||
return await MultiplayerService.Instance.MatchmakeSessionAsync(quickJoinOptions, sessionOptions);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (m_SessionObserver != null)
|
||||
{
|
||||
m_SessionObserver.Dispose();
|
||||
m_SessionObserver = null;
|
||||
}
|
||||
|
||||
if (m_Session != null)
|
||||
{
|
||||
CleanupSession();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
|
||||
void Notify([CallerMemberName] string property = null)
|
||||
{
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0486ed66e217eda44805ac20119a31f1
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinViewModel.cs
|
||||
uploadId: 814574
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb625a1d04c0f5a4b824e2b529264309
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+215
@@ -0,0 +1,215 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Blocks.Common;
|
||||
using Unity.Properties;
|
||||
using UnityEngine.UIElements;
|
||||
using Blocks.Sessions.Common;
|
||||
using Unity.Services.Multiplayer;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
[UxmlElement]
|
||||
public partial class SessionBrowserElement : ListView
|
||||
{
|
||||
private const string k_JoinButtonText = "JOIN";
|
||||
private const string k_RefreshButtonText = "REFRESH LIST";
|
||||
private const string k_NoSessionFoundText = "No sessions found";
|
||||
|
||||
private const string k_SessionNameLabel = "SessionNameLabel";
|
||||
private const string k_SessionPlayerCountLabel = "SessionPlayerCountLabel";
|
||||
|
||||
private int m_MaxSessionsDisplayed = 20;
|
||||
private SessionSettings m_SessionSettings;
|
||||
private SessionBrowserViewModel m_ViewModel;
|
||||
private List<DataBinding> m_DataBindings;
|
||||
|
||||
private Button m_RefreshButton;
|
||||
private Button m_JoinSessionButton;
|
||||
|
||||
[CreateProperty, UxmlAttribute]
|
||||
public SessionSettings SessionSettings
|
||||
{
|
||||
get => m_SessionSettings;
|
||||
set
|
||||
{
|
||||
if (m_SessionSettings == value)
|
||||
return;
|
||||
|
||||
m_SessionSettings = value;
|
||||
if (panel != null)
|
||||
{
|
||||
UpdateBindingSources();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CreateProperty, UxmlAttribute]
|
||||
public int MaxSessionsDisplayed
|
||||
{
|
||||
get => m_MaxSessionsDisplayed;
|
||||
set => m_MaxSessionsDisplayed = value;
|
||||
}
|
||||
|
||||
public SessionBrowserElement()
|
||||
{
|
||||
virtualizationMethod = CollectionVirtualizationMethod.FixedHeight;
|
||||
fixedItemHeight = 56f;
|
||||
|
||||
// required for making each element inheriting an indexed array item for the data source path
|
||||
// if not set, you need to specify the datasource path manually in the bindItem callback for each item
|
||||
bindingSourceSelectionMode = BindingSourceSelectionMode.AutoAssign;
|
||||
|
||||
AddToClassList(BlocksTheme.ScrollView);
|
||||
AddToClassList(BlocksTheme.SpaceBottom);
|
||||
|
||||
makeNoneElement = MakeNoneElement;
|
||||
makeItem = MakeDefaultItem;
|
||||
makeFooter = MakeFooter;
|
||||
|
||||
RegisterCallback<AttachToPanelEvent>(OnAttachToPanelEvent);
|
||||
RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanelEvent);
|
||||
}
|
||||
|
||||
private VisualElement MakeFooter()
|
||||
{
|
||||
var buttonsContainer = new VisualElement();
|
||||
buttonsContainer.AddToClassList(BlocksTheme.ContainerHorizontal);
|
||||
buttonsContainer.AddToClassList(BlocksTheme.ContainerAlignedRight);
|
||||
|
||||
m_JoinSessionButton = new Button { text = k_JoinButtonText };
|
||||
m_JoinSessionButton.AddToClassList(BlocksTheme.Button);
|
||||
m_JoinSessionButton.AddToClassList(BlocksTheme.SpaceRight);
|
||||
buttonsContainer.Add(m_JoinSessionButton);
|
||||
|
||||
m_RefreshButton = new Button { text = k_RefreshButtonText };
|
||||
m_RefreshButton.AddToClassList(BlocksTheme.Button);
|
||||
buttonsContainer.Add(m_RefreshButton);
|
||||
|
||||
return buttonsContainer;
|
||||
}
|
||||
|
||||
private void OnRefreshButtonClicked()
|
||||
{
|
||||
ClearSelection();
|
||||
// fire and forget, so we don't block the UI thread
|
||||
_ = m_ViewModel?.UpdateSessionListAsync(MaxSessionsDisplayed);
|
||||
}
|
||||
|
||||
private void JoinSession()
|
||||
{
|
||||
if (!m_ViewModel.SelectedAndAvailable)
|
||||
{
|
||||
Debug.LogError("Selected session is no longer selected.");
|
||||
return;
|
||||
}
|
||||
|
||||
// fire and forget, so we don't block the UI thread
|
||||
_ = m_ViewModel.JoinSessionAsync(SessionSettings.ToJoinSessionOptions());
|
||||
}
|
||||
|
||||
private void UpdateBindingSources()
|
||||
{
|
||||
CleanupBindings();
|
||||
|
||||
m_ViewModel = new SessionBrowserViewModel(SessionSettings?.sessionType);
|
||||
foreach (var dataBinding in m_DataBindings)
|
||||
{
|
||||
dataBinding.dataSource = m_ViewModel;
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanupBindings()
|
||||
{
|
||||
m_ViewModel?.Dispose();
|
||||
m_ViewModel = null;
|
||||
foreach (var dataBinding in m_DataBindings)
|
||||
{
|
||||
dataBinding.dataSource = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDetachFromPanelEvent(DetachFromPanelEvent evt)
|
||||
{
|
||||
CleanupBindings();
|
||||
|
||||
m_RefreshButton.clicked -= OnRefreshButtonClicked;
|
||||
m_RefreshButton.ClearBinding(nameof(SessionBrowserViewModel.CanRefresh));
|
||||
m_JoinSessionButton.clicked -= JoinSession;
|
||||
m_JoinSessionButton.ClearBinding(nameof(enabledSelf));
|
||||
|
||||
ClearBindings();
|
||||
}
|
||||
|
||||
private void OnAttachToPanelEvent(AttachToPanelEvent evt)
|
||||
{
|
||||
m_DataBindings = new List<DataBinding>();
|
||||
|
||||
var listBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.Sessions)), bindingMode = BindingMode.ToTarget };
|
||||
SetBinding(new BindingId(nameof(ListView.itemsSource)), listBinding);
|
||||
m_DataBindings.Add(listBinding);
|
||||
|
||||
var selectionBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.SelectedSessionIndex)), bindingMode = BindingMode.TwoWay };
|
||||
SetBinding(new BindingId(nameof(ListView.selectedIndex)), selectionBinding);
|
||||
m_DataBindings.Add(selectionBinding);
|
||||
|
||||
var joinSessionBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.SelectedAndAvailable)), bindingMode = BindingMode.ToTarget };
|
||||
|
||||
m_JoinSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), joinSessionBinding);
|
||||
m_DataBindings.Add(joinSessionBinding);
|
||||
m_JoinSessionButton.clicked += JoinSession;
|
||||
|
||||
var refreshBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.CanRefresh)), bindingMode = BindingMode.ToTarget };
|
||||
|
||||
m_RefreshButton.SetBinding(new BindingId(nameof(enabledSelf)), refreshBinding);
|
||||
m_DataBindings.Add(refreshBinding);
|
||||
m_RefreshButton.clicked += OnRefreshButtonClicked;
|
||||
|
||||
UpdateBindingSources();
|
||||
}
|
||||
|
||||
private static VisualElement MakeNoneElement()
|
||||
{
|
||||
var label = new Label(k_NoSessionFoundText);
|
||||
label.AddToClassList(BlocksTheme.Label);
|
||||
label.AddToClassList(BlocksTheme.SpaceLeft);
|
||||
return label;
|
||||
}
|
||||
|
||||
private static VisualElement MakeDefaultItem()
|
||||
{
|
||||
var container = new VisualElement();
|
||||
container.AddToClassList(BlocksTheme.ContainerHorizontal);
|
||||
container.AddToClassList(BlocksTheme.ScrollViewElement);
|
||||
container.AddToClassList(BlocksTheme.ContainerSpaceBetween);
|
||||
|
||||
var sessionNameLabel = new Label { name = k_SessionNameLabel };
|
||||
sessionNameLabel.AddToClassList(BlocksTheme.Label);
|
||||
sessionNameLabel.AddToClassList(BlocksTheme.SpaceLeft);
|
||||
container.Add(sessionNameLabel);
|
||||
|
||||
var db = new DataBinding
|
||||
{
|
||||
dataSourcePath = PropertyPath.FromName(nameof(SessionInfoViewModel.Name)),
|
||||
bindingMode = BindingMode.ToTarget,
|
||||
updateTrigger = BindingUpdateTrigger.OnSourceChanged
|
||||
};
|
||||
sessionNameLabel.SetBinding(nameof(Label.text), db);
|
||||
|
||||
var sessionPlayerCountLabel = new Label { name = k_SessionPlayerCountLabel };
|
||||
sessionPlayerCountLabel.AddToClassList(BlocksTheme.Label);
|
||||
sessionPlayerCountLabel.AddToClassList(BlocksTheme.SpaceRight);
|
||||
container.Add(sessionPlayerCountLabel);
|
||||
|
||||
var sessionPlayerCountBinding = new DataBinding { bindingMode = BindingMode.ToTarget };
|
||||
|
||||
// register a local converter to display relevant session properties as a formatted string
|
||||
sessionPlayerCountBinding.sourceToUiConverters
|
||||
.AddConverter((ref SessionInfoViewModel session) => $"{session.MaxPlayers - session.AvailableSlots}/{session.MaxPlayers} Players");
|
||||
|
||||
sessionPlayerCountLabel.SetBinding(nameof(Label.text), sessionPlayerCountBinding);
|
||||
|
||||
return container;
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 203f2c9355eb4514f9062db88d0512e1
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/SessionBrowser/SessionBrowserElement.cs
|
||||
uploadId: 814574
|
||||
+274
@@ -0,0 +1,274 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Properties;
|
||||
using Unity.Services.Core;
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
public class SessionBrowserViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
|
||||
{
|
||||
private SessionObserver m_SessionObserver;
|
||||
private ServiceObserver<IMultiplayerService> m_ServiceObserver;
|
||||
|
||||
private long m_UpdateVersion;
|
||||
private bool m_SelectedAndAvailable;
|
||||
private bool m_CanRefresh;
|
||||
private int m_SelectedSessionIndex;
|
||||
|
||||
private ISession m_Session;
|
||||
private List<SessionInfoViewModel> m_Sessions;
|
||||
|
||||
[CreateProperty]
|
||||
public List<SessionInfoViewModel> Sessions
|
||||
{
|
||||
get => m_Sessions;
|
||||
set
|
||||
{
|
||||
if (m_Sessions == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_Sessions = value;
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
|
||||
[CreateProperty]
|
||||
public int SelectedSessionIndex
|
||||
{
|
||||
get => m_SelectedSessionIndex;
|
||||
set
|
||||
{
|
||||
if (value >= 0 && value < Sessions.Count)
|
||||
{
|
||||
m_SelectedSessionIndex = value;
|
||||
SelectedAndAvailable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedAndAvailable = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetSelectedSessionId()
|
||||
{
|
||||
if (SelectedSessionIndex >= 0 && SelectedSessionIndex < Sessions.Count)
|
||||
{
|
||||
return Sessions[SelectedSessionIndex].Id;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
[CreateProperty]
|
||||
public bool SelectedAndAvailable
|
||||
{
|
||||
get => m_SelectedAndAvailable;
|
||||
set
|
||||
{
|
||||
var newValue = value;
|
||||
|
||||
if (value && m_Session != null && m_Session.Id == GetSelectedSessionId())
|
||||
{
|
||||
newValue = false;
|
||||
}
|
||||
|
||||
if (m_SelectedAndAvailable != newValue)
|
||||
{
|
||||
m_SelectedAndAvailable = newValue;
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[CreateProperty]
|
||||
public bool CanRefresh
|
||||
{
|
||||
get => m_CanRefresh;
|
||||
set
|
||||
{
|
||||
if (m_CanRefresh == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_CanRefresh = value;
|
||||
++m_UpdateVersion;
|
||||
Notify();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public SessionBrowserViewModel(string sessionType)
|
||||
{
|
||||
Sessions = new List<SessionInfoViewModel>();
|
||||
|
||||
m_SessionObserver = new SessionObserver(sessionType);
|
||||
m_SessionObserver.SessionAdded += OnSessionAdded;
|
||||
|
||||
if (m_SessionObserver.Session != null)
|
||||
{
|
||||
OnSessionAdded(m_SessionObserver.Session);
|
||||
}
|
||||
|
||||
// This can be null while in edit mode and needs to be checked before creating the Observer.
|
||||
if (UnityServices.Instance != null)
|
||||
{
|
||||
m_ServiceObserver = new ServiceObserver<IMultiplayerService>();
|
||||
if (m_ServiceObserver.Service != null)
|
||||
{
|
||||
CanRefresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
CanRefresh = false;
|
||||
m_ServiceObserver.Initialized += OnServicesInitialized;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async Task JoinSessionAsync(JoinSessionOptions options)
|
||||
{
|
||||
try
|
||||
{
|
||||
await MultiplayerService.Instance.JoinSessionByIdAsync(GetSelectedSessionId(), options);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogException(exception);
|
||||
}
|
||||
}
|
||||
|
||||
void OnServicesInitialized(IMultiplayerService service)
|
||||
{
|
||||
m_ServiceObserver.Initialized -= OnServicesInitialized;
|
||||
CanRefresh = true;
|
||||
}
|
||||
|
||||
internal async Task UpdateSessionListAsync(int numberOfMaxSessions)
|
||||
{
|
||||
// if there is no connection to MultiplayerService, do not try to refresh
|
||||
if (!CanRefresh)
|
||||
{
|
||||
Debug.LogWarning("Cannot refresh session list." +
|
||||
"Multiplayer Services are not initialized." +
|
||||
"You can initialize them with default settings by adding a " +
|
||||
"ServicesInitialization and PlayerAuthentication components in your scene.");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CanRefresh = false;
|
||||
var queryResult = await MultiplayerService.Instance
|
||||
.QuerySessionsAsync(new QuerySessionsOptions
|
||||
{
|
||||
SortOptions = new List<SortOption>
|
||||
{
|
||||
new (SortOrder.Descending,SortField.Name)
|
||||
}
|
||||
});
|
||||
|
||||
// properly dispose the sessionInfo view models first
|
||||
foreach (var session in Sessions)
|
||||
{
|
||||
session.Dispose();
|
||||
}
|
||||
|
||||
Sessions.Clear();
|
||||
for (var i = 0; (i < Math.Min(queryResult.Sessions.Count, numberOfMaxSessions)); i++)
|
||||
{
|
||||
Sessions.Add(new SessionInfoViewModel(queryResult.Sessions[i]));
|
||||
}
|
||||
|
||||
++m_UpdateVersion;
|
||||
CanRefresh = true;
|
||||
// reset selection
|
||||
SelectedSessionIndex = -1;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"Failed to update session list: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSessionAdded(ISession newSession)
|
||||
{
|
||||
m_Session = newSession;
|
||||
m_Session.RemovedFromSession += OnSessionRemoved;
|
||||
m_Session.Deleted += OnSessionRemoved;
|
||||
if (m_Session.Id == GetSelectedSessionId())
|
||||
{
|
||||
SelectedAndAvailable = false;
|
||||
}
|
||||
}
|
||||
private void OnSessionRemoved()
|
||||
{
|
||||
var lastSessionId = m_Session.Id;
|
||||
CleanupSession();
|
||||
if (lastSessionId == GetSelectedSessionId())
|
||||
{
|
||||
SelectedAndAvailable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanupSession()
|
||||
{
|
||||
m_Session.RemovedFromSession -= OnSessionRemoved;
|
||||
m_Session.Deleted -= OnSessionRemoved;
|
||||
m_Session = null;
|
||||
}
|
||||
|
||||
public async Task<ISession> JoinSessionByIdAsync(JoinSessionOptions joinSessionOptions)
|
||||
{
|
||||
|
||||
return await MultiplayerService.Instance.JoinSessionByIdAsync(GetSelectedSessionId(), joinSessionOptions);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (m_SessionObserver != null)
|
||||
{
|
||||
m_SessionObserver.SessionAdded -= OnSessionAdded;
|
||||
m_SessionObserver.Dispose();
|
||||
m_SessionObserver = null;
|
||||
}
|
||||
|
||||
if (m_ServiceObserver != null)
|
||||
{
|
||||
m_ServiceObserver.Dispose();
|
||||
m_ServiceObserver = null;
|
||||
}
|
||||
|
||||
if (m_Session != null)
|
||||
{
|
||||
CleanupSession();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
|
||||
private void Notify([CallerMemberName] string property = null)
|
||||
{
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbab5cc94e2a7ab4cad1d3a5f9174b61
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/SessionBrowser/SessionBrowserViewModel.cs
|
||||
uploadId: 814574
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Unity.Properties;
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a DataBinding compatible representation of a <c>Session</c> associated information.
|
||||
/// </summary>
|
||||
public class SessionInfoViewModel : ISessionInfo,
|
||||
INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
|
||||
{
|
||||
private const string k_Unavailalble = "N/A";
|
||||
|
||||
private ISession _session;
|
||||
private ISessionInfo _sessionInfo;
|
||||
|
||||
private long _updateVersion;
|
||||
|
||||
public SessionInfoViewModel(ISessionInfo sessionInfo)
|
||||
{
|
||||
_sessionInfo = sessionInfo;
|
||||
}
|
||||
|
||||
public SessionInfoViewModel(ISession session)
|
||||
{
|
||||
_session = session;
|
||||
|
||||
_session.Changed += OnSessionChanged;
|
||||
_session.SessionHostChanged += OnSessionHostChanged;
|
||||
_session.SessionPropertiesChanged += OnSessionPropertiesChanged;
|
||||
|
||||
// should we attempt to query the associated info?
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Name
|
||||
=> _sessionInfo?.Name ?? _session?.Name;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Id
|
||||
=> _sessionInfo?.Id ?? _session?.Id;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Upid
|
||||
=> _sessionInfo?.Upid ?? k_Unavailalble;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string HostId
|
||||
=> _sessionInfo?.HostId ?? _session?.Host;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public int AvailableSlots
|
||||
=> _sessionInfo?.AvailableSlots ?? _session?.AvailableSlots ?? 0;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public int MaxPlayers
|
||||
=> _sessionInfo?.MaxPlayers ?? _session?.MaxPlayers ?? 0;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public bool IsLocked
|
||||
=> _sessionInfo?.IsLocked ?? _session?.IsLocked ?? true;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public bool HasPassword
|
||||
=> _sessionInfo?.HasPassword ?? _session?.HasPassword ?? true;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public DateTime LastUpdated
|
||||
=> _sessionInfo?.LastUpdated ?? DateTime.UnixEpoch;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public DateTime Created
|
||||
=> _sessionInfo?.Created ?? DateTime.UnixEpoch;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public IReadOnlyDictionary<string, SessionProperty> Properties
|
||||
=> _sessionInfo?.Properties ?? _session?.Properties;
|
||||
|
||||
private void OnSessionHostChanged(string obj)
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(HostId));
|
||||
}
|
||||
|
||||
private void OnSessionPropertiesChanged()
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(Properties));
|
||||
}
|
||||
|
||||
private void OnSessionChanged()
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(Name));
|
||||
Notify(nameof(LastUpdated));
|
||||
Notify(nameof(HasPassword));
|
||||
Notify(nameof(IsLocked));
|
||||
Notify(nameof(MaxPlayers));
|
||||
Notify(nameof(AvailableSlots));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_session != null)
|
||||
{
|
||||
_session.Changed -= OnSessionChanged;
|
||||
_session.SessionHostChanged -= OnSessionHostChanged;
|
||||
_session.SessionPropertiesChanged -= OnSessionPropertiesChanged;
|
||||
}
|
||||
|
||||
_session = null;
|
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guid: f67ff1032230bd044bd68df85daae0ad
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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||||
packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/UI/SessionBrowser.uxml
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||||
uploadId: 814574
|
||||
Reference in New Issue
Block a user