Init
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
# Multiplayer Session Building Blocks
|
||||
|
||||
## How to utilize the Multiplayer Session Building Blocks
|
||||
|
||||
### Cloud Project Connection
|
||||
|
||||
- Make sure your Unity project is connected to a cloud project before use.
|
||||
- Connect it to a project in the Unity editor via: `File > Project Settings > Services` (Select an organization and choose either an existing cloud project or create a new one)
|
||||
|
||||
### Scenes Overview
|
||||
|
||||
- **JoinByBrowsing**
|
||||
Lets users log in and browse available sessions to join.
|
||||
Ideal for standard authentication and finding lobbies.
|
||||
|
||||
- **JoinByCode**
|
||||
UI that enables to create a session that other players can join using the created join code.
|
||||
Perfect for joining and inviting players to a specific session through copying a code.
|
||||
|
||||
- **QuickJoin**
|
||||
Automatically joins the first available session.
|
||||
Perfect for quickly joining any existing session when matching with specific rules doesn't matter.
|
||||
|
||||
- **QuickJoinDebug**
|
||||
Same as QuickJoin just with additional session info window at the left with information about the session.
|
||||
Useful for debugging a session.
|
||||
|
||||
### Finding UI Elements
|
||||
|
||||
- The Kit contains some pre-made UI for your convenience inside the following folders:
|
||||
`Assets / Blocks / MultiplayerSession / UI`
|
||||
`Assets / Blocks / CommonSession / UI`
|
||||
- When creating your own UI, you can find each Kit element in the UIBuilder editor.
|
||||
- Open UI Builder and click on the *Project* category inside the *Library* panel.
|
||||
- You can drag the elements from the Blocks section into the hierarchy in UI builder to add them to your own UI.
|
||||
- Sessions are being tracked between the Blocks VisualElements based on the `SessionType` value, don't forget to set this value in each element inspector after adding one to your UI.
|
||||
- The UI elements are created through C# scripts utilizing the UXMLElement attribute. You can find the scripts in the **Runtime Folder** at:
|
||||
`Assets / Blocks / MultiplayerSession / Runtime`
|
||||
`Assets / Blocks / CommonSession / Runtime`
|
||||
- Each element is in its own folder and consists of a model view class and an element class.
|
||||
|
||||
### Session Type & Settings
|
||||
|
||||
- All UI elements communicate through the `SessionType`.
|
||||
- Ensure all elements use the `SessionType` to work together.
|
||||
- In our UXMLs, the session type is set in the `SessionSettings` scriptable object, which in turn is referenced by the uxml assets containing the UI.
|
||||
Reference in New Issue
Block a user