This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
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using System.Collections.Generic;
using Blocks.Common;
using Blocks.Sessions.Common;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
namespace Blocks.Sessions
{
[UxmlElement]
public partial class JoinSessionByCode : VisualElement
{
const string k_SessionCodeTextFieldPlaceholder = "Enter Session Code";
const string k_JoinButtonText = "JOIN";
[UxmlAttribute, CreateProperty]
SessionSettings SessionSettings
{
get => m_SessionSettings;
set
{
if (m_SessionSettings == value)
{
return;
}
m_SessionSettings = value;
if (panel != null)
{
UpdateBindings();
}
}
}
SessionSettings m_SessionSettings;
JoinSessionByCodeViewModel m_ViewModel;
readonly List<DataBinding> m_Bindings = new();
public JoinSessionByCode()
{
AddToClassList(BlocksTheme.ContainerHorizontal);
var sessionCodeTextField = new TextField
{
textEdition =
{
placeholder = k_SessionCodeTextFieldPlaceholder,
hidePlaceholderOnFocus = true
}
};
sessionCodeTextField.AddToClassList(BlocksTheme.TextField);
sessionCodeTextField.AddToClassList(BlocksTheme.SpaceRight);
var sessionCodeBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(m_ViewModel.SessionCode)),
bindingMode = BindingMode.ToSource
};
sessionCodeTextField.SetBinding("value", sessionCodeBinding);
Add(sessionCodeTextField);
m_Bindings.Add(sessionCodeBinding);
var createSessionButton = new Button
{
text = k_JoinButtonText
};
createSessionButton.AddToClassList(BlocksTheme.Button);
var createSessionBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(m_ViewModel.CanJoinSession)),
bindingMode = BindingMode.ToTarget
};
createSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), createSessionBinding);
createSessionButton.clicked += JoinSession;
Add(createSessionButton);
m_Bindings.Add(createSessionBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void JoinSession()
{
if (!m_ViewModel.AreMultiplayerServicesInitialized())
{
Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a Servicesinitialization and PlayerAuthentication components in your scene.");
return;
}
_ = m_ViewModel.JoinSessionByCodeAsync(m_SessionSettings.ToJoinSessionOptions());
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new JoinSessionByCodeViewModel(m_SessionSettings?.sessionType);
foreach (var binding in m_Bindings)
{
binding.dataSource = m_ViewModel;
}
}
void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
foreach (var binding in m_Bindings)
{
binding.dataSource = null;
}
}
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: fdf5e790676d88e42b60d23a1c94ec3d
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/MultiplayerSession/Runtime/JoinSessionByCode/JoinSessionByCodeElement.cs
uploadId: 814574
@@ -0,0 +1,136 @@
using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Unity.Properties;
using Unity.Services.Multiplayer;
using UnityEngine.UIElements;
namespace Blocks.Sessions
{
public class JoinSessionByCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged
{
const string k_ValidSessionCodeCharacters = "6789BCDFGHJKLMNPQRTWbcdfghjklmnpqrtw";
SessionObserver m_SessionObserver;
ISession m_Session;
long m_UpdateVersion;
[CreateProperty]
public bool CanJoinSession
{
get => m_CanJoinSession;
private set
{
var canJoin = value;
if(canJoin && m_Session != null)
canJoin = false;
if (m_CanJoinSession == canJoin)
return;
m_CanJoinSession = canJoin;
++m_UpdateVersion;
Notify();
}
}
bool m_CanJoinSession;
[CreateProperty]
public string SessionCode
{
get => m_SessionCode;
private set
{
if (m_SessionCode == value)
return;
m_SessionCode = value;
CanJoinSession = CheckIsSessionCodeFormatValid(m_SessionCode);
++m_UpdateVersion;
Notify();
}
}
string m_SessionCode;
public JoinSessionByCodeViewModel(string sessionType)
{
m_SessionObserver = new SessionObserver(sessionType);
m_SessionObserver.SessionAdded += OnSessionAdded;
if (m_SessionObserver.Session != null)
{
OnSessionAdded(m_SessionObserver.Session);
}
}
static bool CheckIsSessionCodeFormatValid(string str)
{
if (string.IsNullOrEmpty(str) || str.Length is < 6 or > 8)
return false;
foreach (var c in str)
{
if (!k_ValidSessionCodeCharacters.Contains(c))
return false;
}
return true;
}
void OnSessionAdded(ISession session)
{
m_Session = session;
m_Session.RemovedFromSession += OnSessionRemoved;
m_Session.Deleted += OnSessionRemoved;
CanJoinSession = false;
}
void OnSessionRemoved()
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
CanJoinSession = CheckIsSessionCodeFormatValid(SessionCode);
}
public bool AreMultiplayerServicesInitialized()
{
return MultiplayerService.Instance != null;
}
public async Task<ISession> JoinSessionByCodeAsync(JoinSessionOptions joinSessionOptions)
{
return await MultiplayerService.Instance.JoinSessionByCodeAsync(SessionCode, joinSessionOptions);
}
public void Dispose()
{
if (m_SessionObserver != null)
{
m_SessionObserver.SessionAdded -= OnSessionAdded;
m_SessionObserver.Dispose();
m_SessionObserver = null;
}
if (m_Session != null)
{
m_Session.RemovedFromSession -= OnSessionRemoved;
m_Session.Deleted -= OnSessionRemoved;
m_Session = null;
}
}
/// <summary>
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
/// </summary>
public long GetViewHashCode() => m_UpdateVersion;
/// <summary>
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
/// </summary>
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
void Notify([CallerMemberName] string property = null) =>
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
}
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 5fdbae86b41f456438497221fc9e2b7a
AssetOrigin:
serializedVersion: 1
productId: 341930
packageName: Unity Building Block - Multiplayer Session
packageVersion: 1.0
assetPath: Assets/Blocks/MultiplayerSession/Runtime/JoinSessionByCode/JoinSessionByCodeViewModel.cs
uploadId: 814574