This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
@@ -0,0 +1,115 @@
using System.Collections.Generic;
using Blocks.Common;
using Blocks.Sessions.Common;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
namespace Blocks.Sessions
{
[UxmlElement]
public partial class JoinSessionByCode : VisualElement
{
const string k_SessionCodeTextFieldPlaceholder = "Enter Session Code";
const string k_JoinButtonText = "JOIN";
[UxmlAttribute, CreateProperty]
SessionSettings SessionSettings
{
get => m_SessionSettings;
set
{
if (m_SessionSettings == value)
{
return;
}
m_SessionSettings = value;
if (panel != null)
{
UpdateBindings();
}
}
}
SessionSettings m_SessionSettings;
JoinSessionByCodeViewModel m_ViewModel;
readonly List<DataBinding> m_Bindings = new();
public JoinSessionByCode()
{
AddToClassList(BlocksTheme.ContainerHorizontal);
var sessionCodeTextField = new TextField
{
textEdition =
{
placeholder = k_SessionCodeTextFieldPlaceholder,
hidePlaceholderOnFocus = true
}
};
sessionCodeTextField.AddToClassList(BlocksTheme.TextField);
sessionCodeTextField.AddToClassList(BlocksTheme.SpaceRight);
var sessionCodeBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(m_ViewModel.SessionCode)),
bindingMode = BindingMode.ToSource
};
sessionCodeTextField.SetBinding("value", sessionCodeBinding);
Add(sessionCodeTextField);
m_Bindings.Add(sessionCodeBinding);
var createSessionButton = new Button
{
text = k_JoinButtonText
};
createSessionButton.AddToClassList(BlocksTheme.Button);
var createSessionBinding = new DataBinding
{
dataSourcePath = new PropertyPath(nameof(m_ViewModel.CanJoinSession)),
bindingMode = BindingMode.ToTarget
};
createSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), createSessionBinding);
createSessionButton.clicked += JoinSession;
Add(createSessionButton);
m_Bindings.Add(createSessionBinding);
RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
}
void JoinSession()
{
if (!m_ViewModel.AreMultiplayerServicesInitialized())
{
Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a Servicesinitialization and PlayerAuthentication components in your scene.");
return;
}
_ = m_ViewModel.JoinSessionByCodeAsync(m_SessionSettings.ToJoinSessionOptions());
}
void UpdateBindings()
{
CleanupBindings();
m_ViewModel = new JoinSessionByCodeViewModel(m_SessionSettings?.sessionType);
foreach (var binding in m_Bindings)
{
binding.dataSource = m_ViewModel;
}
}
void CleanupBindings()
{
m_ViewModel?.Dispose();
m_ViewModel = null;
foreach (var binding in m_Bindings)
{
binding.dataSource = null;
}
}
}
}