Init
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using System;
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using Blocks.Common;
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using Blocks.Sessions.Common;
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using Unity.Properties;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions
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{
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[UxmlElement]
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public partial class QuickJoinButton : Button
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{
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const string k_QuickJoinButtonText = "QUICK JOIN";
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[UxmlAttribute, CreateProperty]
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public SessionSettings SessionSettings
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{
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get => m_SessionSettings;
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set
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{
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if (m_SessionSettings == value)
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{
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return;
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}
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m_SessionSettings = value;
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if (panel != null)
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{
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UpdateBindings();
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}
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}
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}
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SessionSettings m_SessionSettings;
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[UxmlAttribute]
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public QuickJoinSettings QuickJoinSettings;
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DataBinding m_DataBinding;
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QuickJoinViewModel m_ViewModel;
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public QuickJoinButton()
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{
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text = k_QuickJoinButtonText;
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AddToClassList(BlocksTheme.Button);
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m_DataBinding = new DataBinding()
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{
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dataSourcePath = new PropertyPath(nameof(QuickJoinViewModel.CanClickButton)),
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bindingMode = BindingMode.ToTarget
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};
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SetBinding("enabledSelf", m_DataBinding);
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clicked += OnQuickJoinButtonClicked;
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RegisterCallback<AttachToPanelEvent>(_ => UpdateBindings());
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RegisterCallback<DetachFromPanelEvent>(_ => CleanupBindings());
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}
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void OnQuickJoinButtonClicked()
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{
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if (!SessionSettings)
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{
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Debug.LogError("SessionSettings is null, it needs to be assigned in the uxml.");
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return;
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}
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if (!m_ViewModel.AreMultiplayerServicesInitialized())
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{
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Debug.LogError("Multiplayer Services are not initialized. You can initialize them with default settings by adding a ServicesInitialization and PlayerAuthentication components in your scene.");
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return;
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}
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_ = m_ViewModel.MatchmakeSessionAsync(QuickJoinSettings.ToQuickJoinOptions(), SessionSettings.ToSessionOptions());
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}
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void UpdateBindings()
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{
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CleanupBindings();
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m_ViewModel = new QuickJoinViewModel(SessionSettings?.sessionType);
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m_DataBinding.dataSource = m_ViewModel;
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}
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void CleanupBindings()
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{
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if (m_DataBinding.dataSource is IDisposable disposable)
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{
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disposable.Dispose();
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}
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m_ViewModel = null;
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m_DataBinding.dataSource = null;
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: f2fe78a7d34bd1b4d84380b9aeacc6a7
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinButton.cs
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uploadId: 814574
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@@ -0,0 +1,24 @@
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using Unity.Services.Multiplayer;
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using UnityEngine;
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namespace Blocks.Sessions
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{
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[CreateAssetMenu(fileName = nameof(QuickJoinSettings), menuName = "Services/Blocks/Session/" + nameof(QuickJoinSettings))]
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public class QuickJoinSettings : ScriptableObject
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{
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[Header("QuickJoinSettings")]
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[Tooltip("The timeout in seconds for the quick join to stop trying to join and either fail or create its own session is createSession is true.")]
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public float timeout = 5f;
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[Tooltip("If true, the quick join will create a session if it cannot find one to join withing the given timeout time frame.")]
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public bool createSession = true;
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public QuickJoinOptions ToQuickJoinOptions()
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{
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return new QuickJoinOptions
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{
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Timeout = System.TimeSpan.FromSeconds(timeout),
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CreateSession = createSession
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};
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: d453e3c39a7322043bc13370b81b57f1
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinSettings.cs
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uploadId: 814574
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@@ -0,0 +1,125 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using Unity.Properties;
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using Unity.Services.Multiplayer;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions
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{
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public class QuickJoinViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
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{
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SessionObserver m_SessionObserver;
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ISession m_Session;
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long m_UpdateVersion;
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/// <summary>
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/// This property is bound to <see cref="QuickJoinButton.enabledSelf"/> so that the button is enabled or disabled
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/// based on whether a session can be joined. <br/>
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/// It is a property using [CreateProperty] attribute to allow for data binding in UIToolkit
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/// and using <see cref="Notify"/> to optimize UIToolkit redraws.
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/// </summary>
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[CreateProperty]
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public bool CanClickButton
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{
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get => m_CanClickButton;
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set
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{
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if (m_CanClickButton == value)
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{
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return;
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}
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m_CanClickButton = value;
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++m_UpdateVersion;
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Notify();
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}
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}
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bool m_CanClickButton = true;
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public QuickJoinViewModel(string sessionType)
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{
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted;
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m_SessionObserver.SessionAdded += OnSessionAdded;
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m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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}
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void OnAddingSessionFailed(AddingSessionOptions session, Exception exception)
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{
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CanClickButton = true;
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}
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void OnAddingSessionStarted(AddingSessionOptions sessionOptions)
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{
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CanClickButton = false;
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}
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void OnSessionAdded(ISession newSession)
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{
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m_Session = newSession;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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CanClickButton = false;
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}
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void OnSessionRemoved()
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{
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CanClickButton = true;
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CleanupSession();
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}
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void CleanupSession()
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session = null;
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}
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public bool AreMultiplayerServicesInitialized()
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{
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return MultiplayerService.Instance != null;
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}
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public async Task<ISession> MatchmakeSessionAsync(QuickJoinOptions quickJoinOptions, SessionOptions sessionOptions)
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{
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return await MultiplayerService.Instance.MatchmakeSessionAsync(quickJoinOptions, sessionOptions);
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}
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public void Dispose()
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{
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if (m_SessionObserver != null)
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{
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m_SessionObserver.Dispose();
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m_SessionObserver = null;
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}
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if (m_Session != null)
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{
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CleanupSession();
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}
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}
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/// <summary>
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/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
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/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
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/// </summary>
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public long GetViewHashCode() => m_UpdateVersion;
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/// <summary>
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/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
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/// </summary>
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public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
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void Notify([CallerMemberName] string property = null)
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{
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propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
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}
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 0486ed66e217eda44805ac20119a31f1
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/Runtime/QuickJoin/QuickJoinViewModel.cs
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uploadId: 814574
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