Init
This commit is contained in:
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using System;
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using UnityEngine;
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using Blocks.Common;
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using Unity.Properties;
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using UnityEngine.UIElements;
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using Blocks.Sessions.Common;
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using Unity.Services.Multiplayer;
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using System.Collections.Generic;
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namespace Blocks.Sessions
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{
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[UxmlElement]
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public partial class SessionBrowserElement : ListView
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{
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private const string k_JoinButtonText = "JOIN";
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private const string k_RefreshButtonText = "REFRESH LIST";
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private const string k_NoSessionFoundText = "No sessions found";
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private const string k_SessionNameLabel = "SessionNameLabel";
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private const string k_SessionPlayerCountLabel = "SessionPlayerCountLabel";
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private int m_MaxSessionsDisplayed = 20;
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private SessionSettings m_SessionSettings;
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private SessionBrowserViewModel m_ViewModel;
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private List<DataBinding> m_DataBindings;
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private Button m_RefreshButton;
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private Button m_JoinSessionButton;
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[CreateProperty, UxmlAttribute]
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public SessionSettings SessionSettings
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{
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get => m_SessionSettings;
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set
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{
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if (m_SessionSettings == value)
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return;
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m_SessionSettings = value;
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if (panel != null)
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{
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UpdateBindingSources();
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}
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}
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}
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[CreateProperty, UxmlAttribute]
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public int MaxSessionsDisplayed
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{
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get => m_MaxSessionsDisplayed;
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set => m_MaxSessionsDisplayed = value;
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}
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public SessionBrowserElement()
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{
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virtualizationMethod = CollectionVirtualizationMethod.FixedHeight;
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fixedItemHeight = 56f;
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// required for making each element inheriting an indexed array item for the data source path
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// if not set, you need to specify the datasource path manually in the bindItem callback for each item
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bindingSourceSelectionMode = BindingSourceSelectionMode.AutoAssign;
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AddToClassList(BlocksTheme.ScrollView);
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AddToClassList(BlocksTheme.SpaceBottom);
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makeNoneElement = MakeNoneElement;
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makeItem = MakeDefaultItem;
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makeFooter = MakeFooter;
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RegisterCallback<AttachToPanelEvent>(OnAttachToPanelEvent);
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RegisterCallback<DetachFromPanelEvent>(OnDetachFromPanelEvent);
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}
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private VisualElement MakeFooter()
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{
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var buttonsContainer = new VisualElement();
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buttonsContainer.AddToClassList(BlocksTheme.ContainerHorizontal);
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buttonsContainer.AddToClassList(BlocksTheme.ContainerAlignedRight);
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m_JoinSessionButton = new Button { text = k_JoinButtonText };
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m_JoinSessionButton.AddToClassList(BlocksTheme.Button);
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m_JoinSessionButton.AddToClassList(BlocksTheme.SpaceRight);
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buttonsContainer.Add(m_JoinSessionButton);
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m_RefreshButton = new Button { text = k_RefreshButtonText };
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m_RefreshButton.AddToClassList(BlocksTheme.Button);
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buttonsContainer.Add(m_RefreshButton);
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return buttonsContainer;
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}
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private void OnRefreshButtonClicked()
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{
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ClearSelection();
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// fire and forget, so we don't block the UI thread
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_ = m_ViewModel?.UpdateSessionListAsync(MaxSessionsDisplayed);
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}
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private void JoinSession()
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{
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if (!m_ViewModel.SelectedAndAvailable)
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{
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Debug.LogError("Selected session is no longer selected.");
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return;
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}
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// fire and forget, so we don't block the UI thread
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_ = m_ViewModel.JoinSessionAsync(SessionSettings.ToJoinSessionOptions());
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}
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private void UpdateBindingSources()
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{
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CleanupBindings();
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m_ViewModel = new SessionBrowserViewModel(SessionSettings?.sessionType);
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foreach (var dataBinding in m_DataBindings)
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{
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dataBinding.dataSource = m_ViewModel;
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}
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}
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private void CleanupBindings()
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{
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m_ViewModel?.Dispose();
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m_ViewModel = null;
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foreach (var dataBinding in m_DataBindings)
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{
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dataBinding.dataSource = null;
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}
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}
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private void OnDetachFromPanelEvent(DetachFromPanelEvent evt)
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{
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CleanupBindings();
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m_RefreshButton.clicked -= OnRefreshButtonClicked;
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m_RefreshButton.ClearBinding(nameof(SessionBrowserViewModel.CanRefresh));
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m_JoinSessionButton.clicked -= JoinSession;
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m_JoinSessionButton.ClearBinding(nameof(enabledSelf));
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ClearBindings();
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}
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private void OnAttachToPanelEvent(AttachToPanelEvent evt)
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{
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m_DataBindings = new List<DataBinding>();
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var listBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.Sessions)), bindingMode = BindingMode.ToTarget };
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SetBinding(new BindingId(nameof(ListView.itemsSource)), listBinding);
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m_DataBindings.Add(listBinding);
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var selectionBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.SelectedSessionIndex)), bindingMode = BindingMode.TwoWay };
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SetBinding(new BindingId(nameof(ListView.selectedIndex)), selectionBinding);
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m_DataBindings.Add(selectionBinding);
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var joinSessionBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.SelectedAndAvailable)), bindingMode = BindingMode.ToTarget };
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m_JoinSessionButton.SetBinding(new BindingId(nameof(enabledSelf)), joinSessionBinding);
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m_DataBindings.Add(joinSessionBinding);
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m_JoinSessionButton.clicked += JoinSession;
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var refreshBinding = new DataBinding { dataSourcePath = new PropertyPath(nameof(SessionBrowserViewModel.CanRefresh)), bindingMode = BindingMode.ToTarget };
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m_RefreshButton.SetBinding(new BindingId(nameof(enabledSelf)), refreshBinding);
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m_DataBindings.Add(refreshBinding);
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m_RefreshButton.clicked += OnRefreshButtonClicked;
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UpdateBindingSources();
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}
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private static VisualElement MakeNoneElement()
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{
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var label = new Label(k_NoSessionFoundText);
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label.AddToClassList(BlocksTheme.Label);
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label.AddToClassList(BlocksTheme.SpaceLeft);
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return label;
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}
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private static VisualElement MakeDefaultItem()
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{
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var container = new VisualElement();
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container.AddToClassList(BlocksTheme.ContainerHorizontal);
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container.AddToClassList(BlocksTheme.ScrollViewElement);
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container.AddToClassList(BlocksTheme.ContainerSpaceBetween);
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var sessionNameLabel = new Label { name = k_SessionNameLabel };
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sessionNameLabel.AddToClassList(BlocksTheme.Label);
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sessionNameLabel.AddToClassList(BlocksTheme.SpaceLeft);
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container.Add(sessionNameLabel);
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var db = new DataBinding
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{
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dataSourcePath = PropertyPath.FromName(nameof(SessionInfoViewModel.Name)),
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bindingMode = BindingMode.ToTarget,
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updateTrigger = BindingUpdateTrigger.OnSourceChanged
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};
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sessionNameLabel.SetBinding(nameof(Label.text), db);
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var sessionPlayerCountLabel = new Label { name = k_SessionPlayerCountLabel };
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sessionPlayerCountLabel.AddToClassList(BlocksTheme.Label);
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sessionPlayerCountLabel.AddToClassList(BlocksTheme.SpaceRight);
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container.Add(sessionPlayerCountLabel);
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var sessionPlayerCountBinding = new DataBinding { bindingMode = BindingMode.ToTarget };
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// register a local converter to display relevant session properties as a formatted string
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sessionPlayerCountBinding.sourceToUiConverters
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.AddConverter((ref SessionInfoViewModel session) => $"{session.MaxPlayers - session.AvailableSlots}/{session.MaxPlayers} Players");
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sessionPlayerCountLabel.SetBinding(nameof(Label.text), sessionPlayerCountBinding);
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return container;
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}
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}
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}
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+9
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fileFormatVersion: 2
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guid: 203f2c9355eb4514f9062db88d0512e1
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AssetOrigin:
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serializedVersion: 1
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productId: 341930
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packageName: Unity Building Block - Multiplayer Session
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packageVersion: 1.0
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assetPath: Assets/Blocks/MultiplayerSession/Runtime/SessionBrowser/SessionBrowserElement.cs
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uploadId: 814574
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+274
@@ -0,0 +1,274 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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using Unity.Properties;
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using Unity.Services.Core;
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using Unity.Services.Multiplayer;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Blocks.Sessions
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{
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public class SessionBrowserViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
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{
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private SessionObserver m_SessionObserver;
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private ServiceObserver<IMultiplayerService> m_ServiceObserver;
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private long m_UpdateVersion;
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private bool m_SelectedAndAvailable;
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private bool m_CanRefresh;
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private int m_SelectedSessionIndex;
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private ISession m_Session;
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private List<SessionInfoViewModel> m_Sessions;
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[CreateProperty]
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public List<SessionInfoViewModel> Sessions
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{
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get => m_Sessions;
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set
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{
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if (m_Sessions == value)
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{
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return;
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}
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m_Sessions = value;
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++m_UpdateVersion;
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Notify();
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}
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}
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[CreateProperty]
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public int SelectedSessionIndex
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{
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get => m_SelectedSessionIndex;
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set
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{
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if (value >= 0 && value < Sessions.Count)
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{
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m_SelectedSessionIndex = value;
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SelectedAndAvailable = true;
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}
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else
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{
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SelectedAndAvailable = false;
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}
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}
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}
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public string GetSelectedSessionId()
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{
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if (SelectedSessionIndex >= 0 && SelectedSessionIndex < Sessions.Count)
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{
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return Sessions[SelectedSessionIndex].Id;
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}
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return null;
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}
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[CreateProperty]
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public bool SelectedAndAvailable
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{
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get => m_SelectedAndAvailable;
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set
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{
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var newValue = value;
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if (value && m_Session != null && m_Session.Id == GetSelectedSessionId())
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{
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newValue = false;
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}
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if (m_SelectedAndAvailable != newValue)
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{
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m_SelectedAndAvailable = newValue;
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++m_UpdateVersion;
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Notify();
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}
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}
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}
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[CreateProperty]
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public bool CanRefresh
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{
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get => m_CanRefresh;
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set
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{
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if (m_CanRefresh == value)
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{
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return;
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}
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m_CanRefresh = value;
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++m_UpdateVersion;
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Notify();
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}
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}
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public SessionBrowserViewModel(string sessionType)
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{
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Sessions = new List<SessionInfoViewModel>();
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m_SessionObserver = new SessionObserver(sessionType);
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m_SessionObserver.SessionAdded += OnSessionAdded;
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if (m_SessionObserver.Session != null)
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{
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OnSessionAdded(m_SessionObserver.Session);
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}
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// This can be null while in edit mode and needs to be checked before creating the Observer.
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if (UnityServices.Instance != null)
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{
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m_ServiceObserver = new ServiceObserver<IMultiplayerService>();
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if (m_ServiceObserver.Service != null)
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{
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CanRefresh = true;
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}
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else
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{
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CanRefresh = false;
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m_ServiceObserver.Initialized += OnServicesInitialized;
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}
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}
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}
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public async Task JoinSessionAsync(JoinSessionOptions options)
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{
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try
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{
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await MultiplayerService.Instance.JoinSessionByIdAsync(GetSelectedSessionId(), options);
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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}
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}
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void OnServicesInitialized(IMultiplayerService service)
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{
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m_ServiceObserver.Initialized -= OnServicesInitialized;
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CanRefresh = true;
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}
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internal async Task UpdateSessionListAsync(int numberOfMaxSessions)
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{
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// if there is no connection to MultiplayerService, do not try to refresh
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if (!CanRefresh)
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{
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Debug.LogWarning("Cannot refresh session list." +
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"Multiplayer Services are not initialized." +
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"You can initialize them with default settings by adding a " +
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"ServicesInitialization and PlayerAuthentication components in your scene.");
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return;
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}
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try
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{
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CanRefresh = false;
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var queryResult = await MultiplayerService.Instance
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.QuerySessionsAsync(new QuerySessionsOptions
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{
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SortOptions = new List<SortOption>
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{
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new (SortOrder.Descending,SortField.Name)
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}
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});
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// properly dispose the sessionInfo view models first
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foreach (var session in Sessions)
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{
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session.Dispose();
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}
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Sessions.Clear();
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for (var i = 0; (i < Math.Min(queryResult.Sessions.Count, numberOfMaxSessions)); i++)
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{
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Sessions.Add(new SessionInfoViewModel(queryResult.Sessions[i]));
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}
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++m_UpdateVersion;
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CanRefresh = true;
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// reset selection
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SelectedSessionIndex = -1;
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to update session list: {ex.Message}");
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}
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}
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private void OnSessionAdded(ISession newSession)
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{
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m_Session = newSession;
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m_Session.RemovedFromSession += OnSessionRemoved;
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m_Session.Deleted += OnSessionRemoved;
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if (m_Session.Id == GetSelectedSessionId())
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{
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SelectedAndAvailable = false;
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}
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}
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private void OnSessionRemoved()
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{
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var lastSessionId = m_Session.Id;
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CleanupSession();
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if (lastSessionId == GetSelectedSessionId())
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{
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SelectedAndAvailable = true;
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}
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}
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private void CleanupSession()
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{
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m_Session.RemovedFromSession -= OnSessionRemoved;
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m_Session.Deleted -= OnSessionRemoved;
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m_Session = null;
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}
|
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public async Task<ISession> JoinSessionByIdAsync(JoinSessionOptions joinSessionOptions)
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{
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return await MultiplayerService.Instance.JoinSessionByIdAsync(GetSelectedSessionId(), joinSessionOptions);
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}
|
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public void Dispose()
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{
|
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if (m_SessionObserver != null)
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{
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m_SessionObserver.SessionAdded -= OnSessionAdded;
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m_SessionObserver.Dispose();
|
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m_SessionObserver = null;
|
||||
}
|
||||
|
||||
if (m_ServiceObserver != null)
|
||||
{
|
||||
m_ServiceObserver.Dispose();
|
||||
m_ServiceObserver = null;
|
||||
}
|
||||
|
||||
if (m_Session != null)
|
||||
{
|
||||
CleanupSession();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => m_UpdateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
|
||||
private void Notify([CallerMemberName] string property = null)
|
||||
{
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
}
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||||
+9
@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: fbab5cc94e2a7ab4cad1d3a5f9174b61
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/SessionBrowser/SessionBrowserViewModel.cs
|
||||
uploadId: 814574
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Unity.Properties;
|
||||
using Unity.Services.Multiplayer;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Blocks.Sessions
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a DataBinding compatible representation of a <c>Session</c> associated information.
|
||||
/// </summary>
|
||||
public class SessionInfoViewModel : ISessionInfo,
|
||||
INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable
|
||||
{
|
||||
private const string k_Unavailalble = "N/A";
|
||||
|
||||
private ISession _session;
|
||||
private ISessionInfo _sessionInfo;
|
||||
|
||||
private long _updateVersion;
|
||||
|
||||
public SessionInfoViewModel(ISessionInfo sessionInfo)
|
||||
{
|
||||
_sessionInfo = sessionInfo;
|
||||
}
|
||||
|
||||
public SessionInfoViewModel(ISession session)
|
||||
{
|
||||
_session = session;
|
||||
|
||||
_session.Changed += OnSessionChanged;
|
||||
_session.SessionHostChanged += OnSessionHostChanged;
|
||||
_session.SessionPropertiesChanged += OnSessionPropertiesChanged;
|
||||
|
||||
// should we attempt to query the associated info?
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Name
|
||||
=> _sessionInfo?.Name ?? _session?.Name;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Id
|
||||
=> _sessionInfo?.Id ?? _session?.Id;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string Upid
|
||||
=> _sessionInfo?.Upid ?? k_Unavailalble;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public string HostId
|
||||
=> _sessionInfo?.HostId ?? _session?.Host;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public int AvailableSlots
|
||||
=> _sessionInfo?.AvailableSlots ?? _session?.AvailableSlots ?? 0;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public int MaxPlayers
|
||||
=> _sessionInfo?.MaxPlayers ?? _session?.MaxPlayers ?? 0;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public bool IsLocked
|
||||
=> _sessionInfo?.IsLocked ?? _session?.IsLocked ?? true;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public bool HasPassword
|
||||
=> _sessionInfo?.HasPassword ?? _session?.HasPassword ?? true;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public DateTime LastUpdated
|
||||
=> _sessionInfo?.LastUpdated ?? DateTime.UnixEpoch;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public DateTime Created
|
||||
=> _sessionInfo?.Created ?? DateTime.UnixEpoch;
|
||||
|
||||
/// <inheritdoc/>
|
||||
[CreateProperty]
|
||||
public IReadOnlyDictionary<string, SessionProperty> Properties
|
||||
=> _sessionInfo?.Properties ?? _session?.Properties;
|
||||
|
||||
private void OnSessionHostChanged(string obj)
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(HostId));
|
||||
}
|
||||
|
||||
private void OnSessionPropertiesChanged()
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(Properties));
|
||||
}
|
||||
|
||||
private void OnSessionChanged()
|
||||
{
|
||||
_updateVersion++;
|
||||
Notify(nameof(Name));
|
||||
Notify(nameof(LastUpdated));
|
||||
Notify(nameof(HasPassword));
|
||||
Notify(nameof(IsLocked));
|
||||
Notify(nameof(MaxPlayers));
|
||||
Notify(nameof(AvailableSlots));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_session != null)
|
||||
{
|
||||
_session.Changed -= OnSessionChanged;
|
||||
_session.SessionHostChanged -= OnSessionHostChanged;
|
||||
_session.SessionPropertiesChanged -= OnSessionPropertiesChanged;
|
||||
}
|
||||
|
||||
_session = null;
|
||||
_sessionInfo = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is used by UIToolkit to determine if any data bound to the UI has changed.
|
||||
/// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur.
|
||||
/// </summary>
|
||||
public long GetViewHashCode() => _updateVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit.
|
||||
/// </summary>
|
||||
public event EventHandler<BindablePropertyChangedEventArgs> propertyChanged;
|
||||
|
||||
private void Notify([CallerMemberName] string property = null)
|
||||
{
|
||||
propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property));
|
||||
}
|
||||
}
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e83d0589eebc4c059679b6f84b0775af
|
||||
timeCreated: 1761317686
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 341930
|
||||
packageName: Unity Building Block - Multiplayer Session
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Blocks/MultiplayerSession/Runtime/SessionBrowser/SessionInfoViewModel.cs
|
||||
uploadId: 814574
|
||||
Reference in New Issue
Block a user