Init
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using UnityEngine;
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namespace QFSW.QC.Actions
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{
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/// <summary>
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/// Waits for the given amount of seconds using real time.
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/// </summary>
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public class WaitRealtime : ICommandAction
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{
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private float _startTime;
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private readonly float _duration;
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public bool IsFinished => Time.realtimeSinceStartup >= _startTime + _duration;
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public bool StartsIdle => true;
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/// <param name="seconds">The duration to wait for in seconds.</param>
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public WaitRealtime(float seconds)
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{
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_duration = seconds;
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}
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public void Start(ActionContext ctx)
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{
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_startTime = Time.realtimeSinceStartup;
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}
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public void Finalize(ActionContext ctx) { }
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}
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}
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