This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
1880 changed files with 244545 additions and 0 deletions
@@ -0,0 +1,30 @@
using UnityEngine;
namespace QFSW.QC.Actions
{
/// <summary>
/// Waits for the given amount of seconds using real time.
/// </summary>
public class WaitRealtime : ICommandAction
{
private float _startTime;
private readonly float _duration;
public bool IsFinished => Time.realtimeSinceStartup >= _startTime + _duration;
public bool StartsIdle => true;
/// <param name="seconds">The duration to wait for in seconds.</param>
public WaitRealtime(float seconds)
{
_duration = seconds;
}
public void Start(ActionContext ctx)
{
_startTime = Time.realtimeSinceStartup;
}
public void Finalize(ActionContext ctx) { }
}
}