Init
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using UnityEngine;
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namespace QFSW.QC
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{
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public readonly struct Log : ILog
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{
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public string Text { get; }
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public LogType Type { get; }
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public bool NewLine { get; }
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public Log(string text, LogType type = LogType.Log, bool newLine = true)
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{
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Text = text;
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Type = type;
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NewLine = newLine;
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}
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}
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}
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