Init
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using QFSW.QC.Utilities;
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using System;
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using UnityEngine;
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namespace QFSW.QC.Parsers
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{
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public class ComponentParser : PolymorphicQcParser<Component>
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{
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public override Component Parse(string value, Type type)
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{
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GameObject obj = ParseRecursive<GameObject>(value);
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Component objComponent = obj.GetComponent(type);
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if (!objComponent)
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{
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throw new ParserInputException($"No component on the object '{value}' of type {type.GetDisplayName()} existed.");
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}
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return objComponent;
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}
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}
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}
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