Init
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace QFSW.QC
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{
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[CreateAssetMenu(fileName = "Untitled Key Config", menuName = "Quantum Console/Key Config")]
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public class QuantumKeyConfig : ScriptableObject
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{
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public KeyCode SubmitCommandKey = KeyCode.Return;
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public ModifierKeyCombo ShowConsoleKey = KeyCode.None;
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public ModifierKeyCombo HideConsoleKey = KeyCode.None;
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public ModifierKeyCombo ToggleConsoleVisibilityKey = KeyCode.Escape;
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public ModifierKeyCombo ZoomInKey = new ModifierKeyCombo { Key = KeyCode.Equals, Ctrl = true };
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public ModifierKeyCombo ZoomOutKey = new ModifierKeyCombo { Key = KeyCode.Minus, Ctrl = true };
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public ModifierKeyCombo DragConsoleKey = new ModifierKeyCombo { Key = KeyCode.Mouse0, Shift = true };
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[FormerlySerializedAs("SuggestNextCommandKey")]
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public ModifierKeyCombo SelectNextSuggestionKey = KeyCode.Tab;
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[FormerlySerializedAs("SuggestPreviousCommandKey")]
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public ModifierKeyCombo SelectPreviousSuggestionKey = new ModifierKeyCombo { Key = KeyCode.Tab, Shift = true };
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public KeyCode NextCommandKey = KeyCode.UpArrow;
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public KeyCode PreviousCommandKey = KeyCode.DownArrow;
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public ModifierKeyCombo CancelActionsKey = new ModifierKeyCombo { Key = KeyCode.C, Ctrl = true };
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}
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}
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