Init
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using UnityEngine;
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namespace QFSW.QC
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{
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[CreateAssetMenu(fileName = "Untitled Localization", menuName = "Quantum Console/Localization")]
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public class QuantumLocalization : ScriptableObject
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{
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[SerializeField] public string Loading = "Loading...";
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[SerializeField] public string ExecutingAsyncCommand = "Executing async command...";
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[SerializeField] public string EnterCommand = "Enter Command...";
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[SerializeField] public string CommandError = "Error";
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[SerializeField] public string ConsoleError = "Quantum Processor Error";
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[SerializeField] public string MaxLogSizeExceeded = "Log of size {0} exceeded the maximum log size of {1}";
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[SerializeField]
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[TextArea]
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public string InitializationProgress =
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"Q:\\>Quantum Console Processor is initializing\n" +
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"Q:\\>Table generation under progress\n" +
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"Q:\\>{0} commands have been loaded";
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[SerializeField]
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[TextArea]
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public string InitializationComplete = "Q:\\>Quantum Console Processor ready";
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}
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}
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