Init
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using UnityEngine;
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namespace QFSW.QC.UI
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{
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[ExecuteInEditMode]
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public class BlurShaderController : MonoBehaviour
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{
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[SerializeField] private Material _blurMaterial = null;
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[SerializeField] private float _blurRadius = 1f;
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[SerializeField] private Vector2 _referenceResolution = new Vector2(1920, 1080);
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private void LateUpdate()
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{
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if (_blurMaterial)
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{
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Vector2 resolution = new Vector2(Screen.width, Screen.height);
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float correction = resolution.y / _referenceResolution.y;
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_blurMaterial.SetFloat("_Radius", _blurRadius);
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_blurMaterial.SetFloat("_BlurMultiplier", correction);
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}
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}
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}
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}
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