This commit is contained in:
Даниил Заикин
2026-06-17 20:44:53 +03:00
parent 9d153773c2
commit b133e7c656
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using SingularityGroup.HotReload.DTO;
#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
namespace SingularityGroup.HotReload.Localization {
internal static partial class Translations {
public static class MenuItems {
public const string UIControls = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "UI 控件" : "UI controls";
public const string Information = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "信息" : "Information";
public const string Other = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "其他" : "Other";
public const string FalllbackEventSystem = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "当项目未能及早创建 EventSystem 时使用" : "Used when project does not create an EventSystem early enough";
public const string BuildSettings = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "构建设置" : "Build Settings";
public const string IncludeInBuildTooltip = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "Hot Reload 运行时是否应包含在开发版本中?HotReload 永远不会包含在发布版本中。" : "Should the Hot Reload runtime be included in development builds? HotReload is never included in release builds.";
public const string PlayerSettings = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "播放器设置" : "Player Settings";
}
}
}
#endif