using System; using System.Runtime.CompilerServices; using Unity.Properties; using Unity.Services.Multiplayer; using UnityEngine.UIElements; namespace Blocks.Sessions.Common { public class PlayerNameViewModel : INotifyBindablePropertyChanged, IDataSourceViewHashProvider, IDisposable { const string k_NoSession = "No Player Joined"; SessionObserver m_SessionObserver; ISession m_Session; long m_UpdateVersion; /// /// This property is bound to so that the label displays the current /// session name. /// [CreateProperty] public string PlayerName { get => m_PlayerName; set { if (m_PlayerName == value) { return; } m_PlayerName = value; ++m_UpdateVersion; Notify(); } } string m_PlayerName = k_NoSession; public PlayerNameViewModel(string sessionType) { m_SessionObserver = new SessionObserver(sessionType); m_SessionObserver.SessionAdded += OnSessionAdded; if (m_SessionObserver.Session != null) { OnSessionAdded(m_SessionObserver.Session); } } void OnSessionAdded(ISession newSession) { m_Session = newSession; m_Session.RemovedFromSession += OnSessionRemoved; m_Session.Deleted += OnSessionRemoved; m_Session.Changed += OnSessionChanged; OnSessionChanged(); } void OnSessionChanged() { PlayerName = m_Session.CurrentPlayer.GetPlayerName(); } void OnSessionRemoved() { PlayerName = k_NoSession; CleanupSession(); } void CleanupSession() { m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; m_Session.Changed -= OnSessionChanged; m_Session = null; } public void Dispose() { if (m_SessionObserver != null) { m_SessionObserver.Dispose(); m_SessionObserver = null; } if (m_Session != null) { CleanupSession(); } } /// /// This method is used by UIToolkit to determine if any data bound to the UI has changed. /// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur. /// public long GetViewHashCode() => m_UpdateVersion; /// /// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit. /// public event EventHandler propertyChanged; void Notify([CallerMemberName] string property = null) { propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property)); } } }