using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Unity.Properties; using Unity.Services.Multiplayer; using UnityEngine.UIElements; namespace Blocks.Sessions { public class CreateSessionViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged { SessionObserver m_SessionObserver; ISession m_Session; long m_UpdateVersion; [CreateProperty] public bool CanRegisterSession { get => m_CanRegisterSession; private set { if (m_CanRegisterSession == value) return; m_CanRegisterSession = value; ++m_UpdateVersion; Notify(); } } bool m_CanRegisterSession = true; [CreateProperty] public bool HasSessionName { get => m_HasSessionName; private set { if (m_HasSessionName == value) return; m_HasSessionName = value; Notify(); } } bool m_HasSessionName; [CreateProperty] public string SessionName { get => m_SessionName; private set { if (m_SessionName == value) return; m_SessionName = value; HasSessionName = m_SessionName != ""; ++m_UpdateVersion; Notify(); } } string m_SessionName; public CreateSessionViewModel(string sessionType) { m_SessionObserver = new SessionObserver(sessionType); m_SessionObserver.AddingSessionStarted += OnAddingSessionStarted; m_SessionObserver.SessionAdded += OnSessionAdded; m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed; if (m_SessionObserver.Session != null) { OnSessionAdded(m_SessionObserver.Session); } } void OnAddingSessionFailed(AddingSessionOptions session, SessionException exception) => CanRegisterSession = true; void OnAddingSessionStarted(AddingSessionOptions session) => CanRegisterSession = false; void OnSessionAdded(ISession session) { m_Session = session; m_Session.RemovedFromSession += OnSessionRemoved; m_Session.Deleted += OnSessionRemoved; CanRegisterSession = false; } void OnSessionRemoved() { m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; m_Session = null; CanRegisterSession = true; } public bool AreMultiplayerServicesInitialized() { return MultiplayerService.Instance != null; } public async Task CreateSessionAsync(SessionOptions sessionOptions) { sessionOptions.Name = SessionName; return await MultiplayerService.Instance.CreateSessionAsync(sessionOptions); } public void Dispose() { if (m_SessionObserver != null) { m_SessionObserver.AddingSessionStarted -= OnAddingSessionStarted; m_SessionObserver.SessionAdded -= OnSessionAdded; m_SessionObserver.AddingSessionFailed -= OnAddingSessionFailed; m_SessionObserver.Dispose(); m_SessionObserver = null; } if (m_Session != null) { m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; m_Session = null; } } /// /// This method is used by UIToolkit to determine if any data bound to the UI has changed. /// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur. /// public long GetViewHashCode() => m_UpdateVersion; /// /// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit. /// public event EventHandler propertyChanged; void Notify([CallerMemberName] string property = null) => propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property)); } }