using UnityEngine; using TMPro; using UnityEngine.UI; public class PlayerHealthView : MonoBehaviour { [SerializeField] private TMP_Text healthText; [SerializeField] private Image healthBar; public void UpdateHealth(int _currentHealth, int _maxHealth) { healthText.text = $"{_currentHealth}/{_maxHealth}"; healthBar.fillAmount = (float)_currentHealth / _maxHealth; } }