using TMPro; using UnityEngine; public class RoundManagerView : MonoBehaviour { [SerializeField] private TMP_Text timerText; [SerializeField] private TMP_Text currentRoundText; [SerializeField] private TMP_Text ownerScoreText; [SerializeField] private TMP_Text enemyScoreText; public void UpdateTimer(float _timer) { timerText.text = $"{_timer:F0}"; } public void UpdateCurrentRound(int _round) { currentRoundText.text = $"Round {_round}"; } public void UpdateOwnerScore(int _score) { ownerScoreText.text = _score.ToString(); } public void UpdateEnemyScore(int _score) { enemyScoreText.text = _score.ToString(); } }