using UnityEngine; namespace QFSW.QC { [CreateAssetMenu(fileName = "Untitled Localization", menuName = "Quantum Console/Localization")] public class QuantumLocalization : ScriptableObject { [SerializeField] public string Loading = "Loading..."; [SerializeField] public string ExecutingAsyncCommand = "Executing async command..."; [SerializeField] public string EnterCommand = "Enter Command..."; [SerializeField] public string CommandError = "Error"; [SerializeField] public string ConsoleError = "Quantum Processor Error"; [SerializeField] public string MaxLogSizeExceeded = "Log of size {0} exceeded the maximum log size of {1}"; [SerializeField] [TextArea] public string InitializationProgress = "Q:\\>Quantum Console Processor is initializing\n" + "Q:\\>Table generation under progress\n" + "Q:\\>{0} commands have been loaded"; [SerializeField] [TextArea] public string InitializationComplete = "Q:\\>Quantum Console Processor ready"; } }