using Unity.Netcode; using UnityEngine; using Unity.Services.Core; using Unity.Services.Authentication; using UnityEngine.SceneManagement; public class GameBootstrapper : MonoBehaviour { async void Awake() { DontDestroyOnLoad(this.gameObject); await UnityServices.InitializeAsync(); await AuthenticationService.Instance.SignInAnonymouslyAsync(); SceneManager.LoadScene("DEV-MainMenu"); } }