using Unity.Netcode; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenuUIController : MonoBehaviour { [SerializeField] private Button hostButton; [SerializeField] private Button clientButton; private void Awake() { hostButton.onClick.AddListener(HostGame); clientButton.onClick.AddListener(JoinGame); } private void HostGame() { NetworkManager.Singleton.StartHost(); NetworkManager.Singleton.SceneManager.LoadScene("DEV-Game", LoadSceneMode.Single); Debug.Log("Hosting game..."); } private void JoinGame() { NetworkManager.Singleton.StartClient(); Debug.Log("Joining game..."); } }