#if !QC_DISABLED && !QC_DISABLE_BUILTIN_ALL && !QC_DISABLE_BUILTIN_EXTRA using UnityEngine; namespace QFSW.QC.Extras { public static class TimeCommands { [Command("time-scale", "the scale at which time is passing by.")] private static float TimeScale { get => Time.timeScale; set => Time.timeScale = value; } } } #endif