using System; using System.Collections.Generic; using Unity.Properties; using System.Runtime.CompilerServices; using Unity.Services.Multiplayer; using UnityEngine.UIElements; namespace Blocks.Sessions.Common { public class SessionProperty { public string Key { get; set; } public string Visibility { get; set; } public string Value { get; set; } } public class Players { public string Id { get; set; } public string Joined { get; set; } public string LastUpdated { get; set; } public List PlayerPropertiesList { get; set; } } public class PlayerProperties { public string Key { get; set; } public string Visibility { get; set; } public string Value { get; set; } } public class SessionInfoViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged { SessionObserver m_SessionObserver; ISession m_Session; long m_UpdateVersion; [CreateProperty] public string SessionState { get => m_SessionState; set { if (m_SessionState == value) return; m_SessionState = value; Notify(); } } string m_SessionState = "No Session"; [CreateProperty] public DisplayStyle SessionInfoDisplayStyle { get => m_SessionInfoDisplayStyle; set { if (m_SessionInfoDisplayStyle == value) return; m_SessionInfoDisplayStyle = value; Notify(); } } DisplayStyle m_SessionInfoDisplayStyle = DisplayStyle.None; [CreateProperty] public string SessionId { get => m_SessionId; set { if (m_SessionId == value) return; m_SessionId = value; Notify(); } } string m_SessionId = "Unknown Session ID"; [CreateProperty] public string Name { get => m_SessionName; set { if (m_SessionName == value) return; m_SessionName = value; Notify(); } } string m_SessionName = "Unknown Session Name"; [CreateProperty] public string MaxPlayers { get => m_MaxPlayers; set { if (m_MaxPlayers == value) return; m_MaxPlayers = value; Notify(); } } string m_MaxPlayers = "Max Players: 0"; [CreateProperty] public string IsPrivate { get => m_IsPrivate; set { if (m_IsPrivate == value) return; m_IsPrivate = value; Notify(); } } string m_IsPrivate = "true"; [CreateProperty] public string IsLocked { get => m_IsLocked; set { if (m_IsLocked == value) return; m_IsLocked = value; Notify(); } } string m_IsLocked = "false"; [CreateProperty] public string SessionCode { get => m_SessionCode; set { if (m_SessionCode == value) return; m_SessionCode = value; Notify(); } } string m_SessionCode = "Unknown Session Code"; [CreateProperty] public string HostID { get => m_HostId; set { if (m_HostId == value) return; m_HostId = value; Notify(); } } string m_HostId = "Unknown Host ID"; [CreateProperty] public string IsHost { get => m_IsHost; set { if (m_IsHost == value) return; m_IsHost = value; Notify(); } } string m_IsHost = "Unknown"; [CreateProperty] public List SessionProperties { get => m_SessionProperties; set { if (m_SessionProperties == value) return; m_SessionProperties = value; Notify(); } } List m_SessionProperties; [CreateProperty] public List PlayerStats { get => m_PlayerStats; set { if (m_PlayerStats == value) return; m_PlayerStats = value; Notify(); } } List m_PlayerStats; public SessionInfoViewModel(string sessionType) { SessionProperties = new List(); m_SessionObserver = new SessionObserver(sessionType); m_SessionObserver.AddingSessionStarted += SessionInfoReceptionStarted; m_SessionObserver.SessionAdded += OnSessionAdded; m_SessionObserver.AddingSessionFailed += OnAddingSessionFailed; if (m_SessionObserver.Session != null) { OnSessionAdded(m_SessionObserver.Session); } } void SessionInfoReceptionStarted(AddingSessionOptions sessionOptions) { SessionInfoDisplayStyle = DisplayStyle.None; SessionState = "Awaiting Session information."; ++m_UpdateVersion; } void OnSessionAdded(ISession newSession) { m_Session = newSession; m_Session.Changed += OnSessionChanged; m_Session.RemovedFromSession += OnSessionRemoved; m_Session.Deleted += OnSessionRemoved; OnSessionChanged(); } void OnSessionChanged() { SessionInfoDisplayStyle = DisplayStyle.Flex; SessionState = $"Session State: {m_Session.State}"; SessionId = $"Session ID: {m_Session.Id}"; Name = $"Session Name: {m_Session.Name}"; MaxPlayers = $"MaxPlayers: {m_Session.MaxPlayers}"; IsPrivate = $"IsPrivate: {m_Session.IsPrivate}"; IsLocked = $"IsLocked: {m_Session.IsLocked}"; SessionCode = $"Session Code: {m_Session.Code}"; HostID = $"Host ID: {m_Session.Host}"; IsHost = $"Is Host: {m_Session.IsHost}"; var sessionPropertiesList = new List(); foreach (var property in m_Session.Properties) { sessionPropertiesList.Add(new SessionProperty { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value }); } SessionProperties = sessionPropertiesList; var playersList = new List(); foreach (var player in m_Session.Players) { var playerPropertiesList = new List(); var playerProperties = player.Properties; foreach (var property in playerProperties) { playerPropertiesList.Add(new PlayerProperties { Key = property.Key, Visibility = property.Value.Visibility.ToString(), Value = property.Value.Value }); } playersList.Add(new Players { Id = player.Id, Joined = player.Joined.ToString(), LastUpdated = player.LastUpdated.ToString(), PlayerPropertiesList = playerPropertiesList }); } PlayerStats = playersList; ++m_UpdateVersion; } void OnAddingSessionFailed(AddingSessionOptions addingSessionOptions, Exception exception) { SessionInfoDisplayStyle = DisplayStyle.None; SessionState = exception.Message; ++m_UpdateVersion; } void OnSessionRemoved() { CleanupSession(); SessionInfoDisplayStyle = DisplayStyle.None; SessionState = "Session State: No Session"; ++m_UpdateVersion; } public void Dispose() { if (m_SessionObserver != null) { m_SessionObserver.AddingSessionStarted -= SessionInfoReceptionStarted; m_SessionObserver.SessionAdded -= OnSessionAdded; m_SessionObserver.AddingSessionFailed -= OnAddingSessionFailed; m_SessionObserver.Dispose(); m_SessionObserver = null; } if (m_Session != null) { CleanupSession(); } } void CleanupSession() { m_Session.Changed -= OnSessionChanged; m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; m_Session = null; } /// /// This method is used by UIToolkit to determine if any data bound to the UI has changed. /// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur. /// public long GetViewHashCode() => m_UpdateVersion; /// /// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit. /// public event EventHandler propertyChanged; void Notify([CallerMemberName] string property = null) { propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property)); } } }