using System; using System.Runtime.CompilerServices; using Unity.Properties; using Unity.Services.Multiplayer; using UnityEngine.UIElements; namespace Blocks.Sessions.Common { public class CopySessionCodeViewModel : IDisposable, IDataSourceViewHashProvider, INotifyBindablePropertyChanged { const string k_NoSessionText = "No Session Code"; SessionObserver m_SessionObserver; ISession m_Session; long m_UpdateVersion; [CreateProperty] public bool HasSessionCode { get => m_HasSessionCode; private set { if (m_HasSessionCode == value) return; m_HasSessionCode = value; Notify(); } } bool m_HasSessionCode; [CreateProperty] public string SessionCode { get => m_SessionCode; private set { if (m_SessionCode == value) return; m_SessionCode = value; HasSessionCode = m_SessionCode != k_NoSessionText; ++m_UpdateVersion; Notify(); } } string m_SessionCode = k_NoSessionText; public CopySessionCodeViewModel(string sessionType) { m_SessionObserver = new SessionObserver(sessionType); m_SessionObserver.SessionAdded += OnSessionAdded; if (m_SessionObserver.Session != null) { OnSessionAdded(m_SessionObserver.Session); } } void OnSessionAdded(ISession session) { m_Session = session; SessionCode = session?.Code; m_Session.RemovedFromSession += OnSessionRemoved; m_Session.Deleted += OnSessionRemoved; } void OnSessionRemoved() { m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; SessionCode = k_NoSessionText; m_Session = null; } public void Dispose() { if (m_SessionObserver != null) { m_SessionObserver.SessionAdded -= OnSessionAdded; m_SessionObserver.Dispose(); m_SessionObserver = null; } if (m_Session != null) { m_Session.RemovedFromSession -= OnSessionRemoved; m_Session.Deleted -= OnSessionRemoved; m_Session = null; } } /// /// This method is used by UIToolkit to determine if any data bound to the UI has changed. /// Instead of hashing the data, an m_UpdateVersion counter is incremented when changes occur. /// public long GetViewHashCode() => m_UpdateVersion; /// /// Suggested implementation of INotifyBindablePropertyChanged from UIToolkit. /// public event EventHandler propertyChanged; void Notify([CallerMemberName] string property = null) => propertyChanged?.Invoke(this, new BindablePropertyChangedEventArgs(property)); } }