using UnityEngine; using Unity.Netcode; public class PitZone : NetworkBehaviour { private void OnTriggerEnter(Collider _other) { if (!IsServer) return; PlayerHealth _playerHealth = _other.GetComponent(); if (_playerHealth == null) return; if(!RoundManager.Current.IsRoundActive) return; RoundManager.Current.OnPlayerFellIntoPit(_playerHealth.OwnerClientId); } }