using UnityEngine; using Unity.Netcode; using System.Collections; using TMPro; public class PlayerUIController : MonoBehaviour { [SerializeField] private PlayerHealthUIController playerHealthUIController; private PlayerFacade playerFacade; private bool isActive = false; public void Init(PlayerFacade _playerFacade) { isActive = true; playerFacade = _playerFacade; playerHealthUIController.Bind(playerFacade.PlayerHealth); } }